Ideation and Design of Novel iPad Apps: A Design Education Case Study

DS 69: Proceedings of E&PDE 2011, the 13th International Conference on Engineering and Product Design Education, London, UK, 08.-09.09.2011

Year: 2011
Editor: Kovacevic, Ahmed, Ion, William, McMahon, Chris, Buck, Lyndon and Hogarth, Peter
Author: Oswald, David
Series: E&PDE
Section: Design Teaching Environment 2
Page(s): 660-665

Abstract

This paper describes and demonstrates teaching methods and results from a seminar on multi-touch software applications for Tablet-PCs like the Apple iPad or the HP Slate. Starting point for the ideation process is the novel multi-touch interaction technique and the different context of use of these mobile devices. The seminar covers the work process from ideation and concept development to design, and ends with non-functional prototypes as final results. The challenge posed by a big group of students with diverse backgrounds was met by novel creativity techniques. Methods based on storytelling and approaches known from interaction and software design. Creativity techniques were used in order to generate a huge number of ideas in the limited time given. Concept development was based on a storytelling approach, ensuring a user-centred view. Finally, different types of prototypes are discussed: interactive prototypes simulating the application, and film-based prototypes not only showing the applications interface but also users, their context, social interaction, and the use process.

Keywords: Creativity, storytelling, context, interaction, multitouch

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