Blow Bits: Creative playgrounds, gamification and virtuosity with hybrid design tools and environments (HDTE)

DS 87-8 Proceedings of the 21st International Conference on Engineering Design (ICED 17) Vol 8: Human Behaviour in Design, Vancouver, Canada, 21-25.08.2017

Year: 2017
Editor: Anja Maier, Stanko Škec, Harrison Kim, Michael Kokkolaras, Josef Oehmen, Georges Fadel, Filippo Salustri, Mike Van der Loos
Author: Wendrich, Robert
Series: ICED
Institution: University of Twente, The Netherlands
Section: Human Behaviour in Design
Page(s): 089-098
ISBN: 978-1-904670-96-4
ISSN: 2220-4342

Abstract

Playgrounds (real or virtual) are universal areas where most people learn to play, interact, engage, immerse to unlearn and relearn repeatedly in order to get more fundamental understanding and insights on their creativity, communication and collaboration patterns with others. Consequently, finding out more about oneself in the process. This paper connects research and development of hybrid design tool environments with play, gaming, and gamification strategies and methods for application in multiple domains. We present a playful tool, game environment and preliminary case study from our ongoing research and experimentation in hybrid design tools and environments (HDTE).

Keywords: Design process, Computational design methods, Collaborative design

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