Business game and its relationship with creativity: a systematic literature review
Year: 2017
Editor: Anja Maier, Stanko Škec, Harrison Kim, Michael Kokkolaras, Josef Oehmen, Georges Fadel, Filippo Salustri, Mike Van der Loos
Author: Rosa, Marcela; González, Mario; Araújo, Ana Cláudia Costa de; Santiago, George
Series: ICED
Institution: UFRN Federal University of Rio Grande do Norte, Brazil
Section: Human Behaviour in Design
Page(s): 409-418
ISBN: 978-1-904670-96-4
ISSN: 2220-4342
Abstract
This paper aims to analyze the relationship between the development of creative potential and business game. For this, we carried out a systematic bibliographical review of 157 articles hosted on the Scopus and Web of Science platforms and published between 1970 and 2016. The results present in the same scope the analysis of publications with different research approaches on the theme, connecting authors' studies which, until then, had not been interconnected; The use of business games as a positive return factor for the environment; The intrinsic relationship between creativity techniques and business games. We also found business games main objectives are the encouragement of collaboration skills development, the elaboration of strategic plans and the simulation of specific realities. Regarding the development of creative potential, the business games analyzed in the articles consider it as a secondary factor that manifests itself during the game.
Keywords: Creativity, Business game, Design learning, Innovation, Creative techniques