Future Learning and Design Creativity Competency

DS 94: Proceedings of the Design Society: 22nd International Conference on Engineering Design (ICED19)

Year: 2019
Editor: Wartzack, Sandro; Schleich, Benjamin; Gon
Author: Nagai, Yukari (1); Shimogoori, Akio (2); Ariga, Minatsu (1); Georgiev, Georgi V. (3)
Series: ICED
Institution: Japan Advanced Institute of Science and Technology (JAIST)
Section: Design Education
DOI number: https://doi.org/10.1017/dsi.2019.54
ISSN: 2220-4342

Abstract

In this study, we discuss a structure for developing the skills and competencies required by the learning framework of the Organisation for Economic Co-operation and Development (OECD) for future education. Given the broad range of skills and the numerous competencies required to meet the demands of future society, the proposed wider and higher-level framework is based on STEAM (science, technology, engineering, art and design, and mathematics) and addresses the limitations of conventional computational thinking by tackling some of the skills and competencies. This is done by proposing the enrichment of STEAM educational approach with art thinking, which may be defined as a creative human-centred discovery process. To explore such enrichment, we conducted a workshop on art thinking. The motivation of the workshop was to explore whether art thinking can overcome some of the limitations of computational thinking regarding future education in the OECD learning framework. We discuss STEAM as focusing on design creativity competency, and we outline the development of educational activities such as workshops to promote competencies in the perspective of OECD framework.

Keywords: Design education, Design process, Creativity, STEAM education, Design creativity

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