SIG-Library

Query returned 1250 results.

EDUCATION IN DESIGN FOR SUSTAINABILITY AND NEW SOCIAL CHANGES

Rivas, Manuel; Soares, Liliana; Aparo, Ermanno; Teixeira, Jorge; Cavaleiro, Rui // 2023
This paper is an ongoing research study that highlights sustainability and social ventures to create connections between academic and business worlds in order to design towards the new functions of ...

Effects of Immersive Virtual Reality in Enhancing Creativity

Nanjappan, Vijayakumar; Uunila, Akseli; Vaulanen, Jukka; Välimaa, Julius; Georgiev, Georgi V. // 2023
In recent years, the use of virtual reality (VR) has been a promising opportunity to improve the immersive experience in virtual environments. In this study, we explore the effectiveness of immersive ...

ENHANCE CULTURAL COMPETENCE AND CREATIVE ABILITIES THROUGH INNOVATION EDUCATION OF TRADITIONAL TECHNIQUES

Ho, Shui Ham; Shih, Yi-Teng // 2023
Due to the examination-oriented education system in Hong Kong, there is a lack of innovative education. Based on the market research, the current creativity education products do not contain ...

ENHANCING ENGINEERING CREATIVITY WITH AUTOMATED FORMULATION OF ELEMENTARY SOLUTION PRINCIPLES

Livotov, Pavel // 2023
Several researchers have reported on the effectiveness of knowledge-based inventive stimuli, known in the Theory of Inventive Problem Solving (TRIZ), in enhancing engineering creativity, but few ...

Environment-based design (EBD): Using only necessary knowledge for designer creativity

Yang, Jiami (1,2); Dou, Yi (1); Zeng, Yong (1) // 2023
Design is a highly nonlinear chaotic dynamic process with many possible solutions, which requires enormous knowledge for designers. This paper investigates how environment-based design (EBD) ...

ETHICS IN DESIGN EDUCATION, BUT COMPLETELY DIFFERENT: TEACHING THROUGH INTERACTIVE INSTALLATIONS

Eggink, Wouter; Dorrestijn, Steven; Van Der Heijden, Karin // 2023
In a collaboration between the University of XX and the YY University of Applied Sciences we explore ethics education from a tool-based, practical perspective. In this ongoing project we focus on the ...

EVALUATION CRITERIA FOR NEEDS STATEMENTS IN DESIGN EDUCATION

Ito, Akira; Taoka, Yuki; Saito, Shigeki // 2023
In order to develop innovative products or services, it is essential to understand users to identify their latent needs. The main goal of user research is to gain insights into user lives. Insight in ...

EVALUATION METHOD FOR ASSESSING STUDENTS' QUALITY OF CRITICAL THINKING IN THE IDEATION PROCESS THROUGH DESIGN JOURNALS

Loh, Leon // 2023
Design and Technology (D&T) and Technology Education (TE) are commonly offered as general education subjects in secondary school education in Europe, America, Oceania, and Asia. In D&T and TE, ...

Examining the boundary between near and far design stimuli

Kwon, Elisa; Goucher-Lambert, Kosa // 2023
External sources of inspiration can promote the discovery of new ideas as designers ideate on a design task. Data-driven techniques can increasingly enable the retrieval of inspirational stimuli ...

Experience of creativity and individual cultural values in ideation

Gong, Zhengya; Nanjappan, Vijayakumar; Georgiev, Georgi V. // 2023
The influence of culture on design is reflected in many aspects, such as design creativity, communication within design groups, and individuals' creative performance. Culture has a profound impact on ...

Experimental Validation of a Method for Systematic New Development

Kuechenhof, Jan; Krause, Dieter // 2023
Creativity is an essential factor in the development of innovative products. 4 Step Creation (4SC) is a method for systematic ideation and can be used to enhance the new product development process. ...

Exploring the impact of generative stimuli on the creativity of designers in combinational design

Wang, Da (1); Han, Ji (2) // 2023
The ideation process has a significant impact on the initial concept generation and final product creativity of the design. Visual stimuli play an important role in the process of innovative product ...

Guidelines from literature to practice: First key to implement eco-innovation in an innovation laboratory

Coustillac, Lili (1,2,3); Bazzaro, Florence (2); Meyer, Yann (3,4); Lobbé, Justine (1); Guillaud-Vallée, Patrick (1) // 2023
Today, eco-innovation is a major challenge for companies. This new innovation approach requires to renew current practices to meet new societal and environmental issues. To do this, more and more ...

IDEA - Towards an interactive tool that supports creativity sessions in automotive product development

Kaschub, Verena Lisa (1); Wechner, Reto (2); Krautmacher, Lara (4); Diers, Daniel (2); Bues, Matthias (3); Lossack, Ralf (5); Kloos, Uwe (4); Riedel, Oliver (3) // 2023
The basis for developing future products in the automotive industry is finding creative and innovative solutions. Ideas can be found by means of creativity methods that support product developers ...

Integrating Sensors in Products: A New Tool for Design Education

Briard, Tristan (1,2); Jean, Camille (1); Aoussat, Améziane (1); Véron, Philippe (2) // 2023
This paper present a pedagogical tool to address a lack of creative approach in traditional education on embedded sensors. The tool is built in a systematic way from the data sheet information of a ...

LESSONS LEARNED: FUTRHER STRATEGIES FOR THE IMPLEMENTATION OF E-PORTFOLIOS IN ENGINEERING SCIENCES

Tyroller, Maria; Walter, Michael S. J.; Riess, Christian; Altieri, Mike // 2023
In spring 2022, we implemented e-portfolios at a product design course for engineers in the bachelor's programme on ‘Sustainable Engineering’ at the University of Applies Sciences, Ansbach. The use ...

Let Me Finish My Thought: Process Interventions to Change Team Behavior during Remote Design Collaboration

Domingo, Lawrence (1); Leifer, Larry (1); Auernhammer, Jan (2) // 2023
This research investigates changes in team behavior and communication through interruptions and gestures, due to design process strategies in pre-formed remote teams for conceptual design tasks. ...

MATCHSTICK MEN - TEACHING 1ST YEAR DESIGN STUDENTS' EMPATHY THROUGH DESIGN FOR PRISON LIFE

Brook, Emily Elizabeth; Pownall, Max John // 2023
How can we teach empathy to design students? How might we encourage them to consider people beyond their own perspectives? Can Product Design students be empowered to make a positive change in the ...

MATERIAL DESIGN FROM INDUSTRIAL WASTE: AN EDUCATIONAL APPROACH

Ordóñez, Isabel; Gazulla, Cristina; Gonzalez, Marta; Koch, Martin // 2023
The demand for moving to more sustainable production has led to an increased need for industrial design students to understand the requirements and possibilities of circular economy practices. One of ...

Needfinding Practice: Enhancing Students' Problem Framing Skills through Iterative Observation for Business Innovation

Kim, Seoyoung (1); Kim, Sohyeong (2); Koo, Jeamin (3) // 2023
The ambidextrous balance of combining quantitative and qualitative approach is crucial to achieve business innovation in our ever-changing society. While exploring the early stages of a problem ...

NEW AUTOMOTIVE AND AERONAUTICAL MODELS AND DESIGN OF DIGITAL TWINS TO SUPPORT LEARNING IN TEC21 EDUCATIONAL MODEL

Vázquez, Rubén; Acuña, Alejandro; González, Carlos; Peñalva, Jorge; Corona, Carla; López, Camila // 2023
One of the takeaways from distance learning during the COVID-19 lockdown was that virtual labs and mixed-reality lessons needed to be attractively designed. The MxRP simulator based on replicating ...

POST-ANTHROPOCENTRIC DISCOURSES IN DESIGN EDUCATION: A WOOL-CENTRIC WORKSHOP

Tarcan, Berilsu // 2023
This paper reflects on alternative approaches in design education and how it can shift to include current discourses of post-Anthropocentrism, through a review and reflections in current design ...

PRIMING CULTURE DIFFERENCES IN A CREATIVE DESIGN COURSE: THE INFLUENCE OF DIGITAL STIMULI

Gong, Zhengya; Gonçalves, Milene; Latif, Ummi; Georgiev, Georgi V. // 2023
Extensive research has focused on the influence of culture on individuals’ performance in design, with either positive or negative effects. Moreover, studies have shown that it is possible to prime ...

PROBLEM BASED LEARNING THROUGH DESIGN THINKING TO STRENGTHEN EDUCATION IN SOUTH ASIA

Acharya, Shakuntala; Bhatt, Apoorv Naresh; Chakrabarti, Amaresh // 2023
Problem-based learning (PBL) is an “instructional (and curricular) learner-centered approach that empowers learners to conduct research, integrate theory and practice, and apply knowledge and skills ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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