SIG-Library

Query returned 1131 results.

DROWNING PREVENTION BY DESIGN: THE SEMIOTICS OF PROTOTYPING IN LOW-RESOURCE ENVIRONMENTS – CASE STUDY ZANZIBAR

Conrad, Franziska (1); Devall, Lucy (2) // 2020
This paper presents an overview of an exploratory case study collaboration between Arts University Bournemouth (AUB) and the Royal National Lifeboat Institution (RNLI) in support of an RNLI delivery ...

EMOTIONS: THE INVISIBLE ASPECT OF CO-CREATION WORKSHOPS

Soto Hormazábal, Mariluz; Beaulé, Caoimhe Isha; Alhonsuo, Mira; Miettinen, Satu // 2020
This article focuses on the emotions service designers experience in their role as facilitators. We will explore emotions in the context of a co-creative environment, and discuss how encounters ...

Engaging Digital Engineering Students in Design Thinking

Traifeh, Hanadi; Nicolai, Claudia; Refaie, Reem; Meinel, Christoph // 2020
This research paper examines the impact of the Design Thinking process in cultivating creative confidence and encouraging empathy towards others. Our target group included students in general; ...

ENHANCING CREATIVITY BY DEMONSTRATING  INDIVIDUAL VULNERABILITY TO FIXATION

Neroni, Maria A.; Crilly, Nathan  // 2020
Creative design behaviour can be inhibited by fixation and so reducing the risk of fixation is a focus of much design creativity research. Research in other fields indicates that an effective way of ...

ENHANCING GRADUATE EMPLOYABILITY BEYOND CREATIVE DESIGN DEGREE PROGRAMMES

Mclening, Christian; Conrad, Franziska; Zorraquin, Alison // 2020
Against the backdrop of the 2017 Design Council: Design a Future Economy, developing skills for productivity and innovation [1] the paper builds on a number of existing studies that examine design ...

Evaluation of Ideas in the Crowdsourcing process for product innovation

Cortez Gomes, Joade; de Lima Silva, Técia; Nogueira Rêgo, Laíssa; de Oliveira Ferreira, Paula; Orestes Aguirre González, Mario // 2020
The purpose of this article is to propose criteria, methods and factors to evaluate ideas generated from a crowdsourcing approach. To this end, a systematic bibliographic review and a case study was ...

FACILITATING DESIGN FOR THE UNKNOWN: AN INCLUSIVE INNOVATION DESIGN JOURNEY WITH A SAN COMMUNITY IN THE KALAHARI DESERT

Winschiers-Theophilus, Heike (1); Virmasalo, Veera (2); Samuel, Marly M. (1); Stichel, Brit (3); Afrikaner, Helena E. (1) // 2020
This paper presents a 2-year collaboration that explored how we as design researchers may support an isolated and marginalised indigenous San community to innovate technology products for affluent ...

FIXATION IN THE CREATIVE PRACTICES AND PERCEPTIONS OF INDEPENDENT CERAMIC DESIGNERS 

Sun, Qianang; Kim, Eunyoung // 2020
Fixation, as a mental activity, is usually discussed in the design process and creative expression. Several studies have conducted experiments aiming to find how to reduce the fixation in design ...

FORCING CREATIVITY IN AGILE INNOVATION PROCESSES THROUGH ASD-INNOVATION COACHING

Albers, Albert (1); Hahn, Carsten (2); Niever, Manuel (2); Heimicke, Jonas (1); Marthaler, Florian (1); Spadinger, Markus (1) // 2020
The challenge to handle uncertainties as well as a rapidly changing and challenging environment in product development is increasingly faced by implementing agile approaches and creativity methods ...

IMPLEMENTATION OF A HANDS-ON WORKSHOP TO TEACH COMPETENCIES IN 3D PRINTING

Günther, Joachim // 2020
Often, new technologies like additive manufacturing and digital technologies are taught at university
primarily theoretically with the help of displaying images and short videos. Students regularly ...

LITERATURE REVIEW: EXISTING METHODS USING VR TO ENHANCE CREATIVITY

Gong, Zhengya; Georgiev, Georgi V. // 2020
Virtual reality (VR) technology has introduced a range of equipment, contexts, and stimuli with possible applications in the context of design creativity. In response, recent studies have ...

MAPPING IMPACT OF DESIGN THINKING IN TEAMWORK, PROBLEM-SOLVING AND CREATIVITY

Guaman-Quintanilla, S., Chiluiza, K., Everaert, P. and Valcke, M. // 2020

Methodology for the analysis and self-reflection of design students about their competences

Martínez-Villagrasa, Beatriz (1); Esparza, Danae (2); Llacer, Toni (2); Cortiñas, Sergi (1) // 2020
Both the design processes and the role that designer plays in society are in a constant process of transformation (Kirah, 2017; Ringvold & Digranes, 2017). Designers intervene in increasingly complex ...

ON THE NOVELTY OF SOFTWARE PRODUCTS 

Beghelli, Alejandra (1,2); Jones, Sara (3)  // 2020
The identification of the key factors that make a tangible product creative has been the focus of significant research in the area of design. However, the same effort for software products is almost ...

PROCESS FOR MAPPING CHALLENGES OF CROSS-BORDER MOBILITY IN THE BARENTS REGION

Suoheimo, Mari (1); Lusikka Toni (2) // 2020
There is a challenge in identifying problems in common to tackle them creatively and jointly in Mobility as a Service (MaaS) development. This all requires collaboration and commitment, which is a ...

PRODUCT DESIGN EDUCATION IN MECHANICAL AND MANAGEMENT ENGINEERING MASTER’S DEGREE PROGRAMS. ANALOGIES AND DIFFERENCES

De Napoli, Luigi; Rizzuti, Sergio // 2020
Mechanical and management engineering are some of the stakeholders involved in product development, with different competencies. They must share the responsibility for best solution identification to ...

RETROSPECTIVE AND PROSPECTIVE OF THE STUDY OF DESIGN CREATIVITY: 80 YEARS INTO THE PAST AND THE FUTURE

Sosa, Ricardo (1,2) // 2020
Design creativity is a special type of imaginative capacity that plays an important, albeit still little understood, role in design activity. This paper returns to the primary sources to inform a ...

REVEALING THE HIDDEN: USING A CO-DESIGN APPROACH TO EXPLORE ON CAMPUS ENERGY USE THROUGH THE REPRESENTATION OF CONSUMPTION DATA

Gwilt, Ian; Davis, Aaron // 2020
Cites around the world are looking for ways to reduce the energy consumption associated with the built environment, but there are a number of significant challenges in this. These include, ...

SELF-ASSESSMENT OF CREATIVE PERFORMANCE WITH A LEARNING-BY-DOING APPROACH: GETTING FAMILIAR WITH NOVELTY, QUALITY, QUANTITY AND VARIETY

Becattini, Niccolò (1); Montecchi, Tiziano (2); Nikulin, Christopher (2); Cascini, Gaetano (1) // 2020
The paper discusses the outcomes of tailored ideation workshops (duration: 3 hours) for students of Design Engineering, not trained in design creativity dimensions and their assessment. 65 ...

SEMANTIC MEASURES IN DESIGN CONVERSATIONS AS PREDICTORS OF CREATIVE OUTCOMES IN DESIGN EDUCATION

Georgiev ,Georgi V. (1); Casakin, Hernan (2) // 2020
The analysis of conversations maintained during the design activity can help to gain a better insight into design thinking and its relation to creativity. A semantic analysis approach was employed to ...

SIMILARITY COMPUTATION SUPPORTING CREATIVE ACTIVITIES

Ni, Xin (1); Samet, Ahmed (2); Cavallucci, Denis (1) // 2020
Creativity sessions in industry, when they are based solely on people's knowledge, produce less and less value. This is mainly due to the need to further expand the spectrum of knowledge needed to ...

SUCCESS-ORIENTED ECO-IDEATION SESSIONS: LESSONS LEARNT FROM THE USE OF TEN ECO-DESIGN GUIDELINES

Maccioni, Lorenzo; Borgianni, Yuri // 2020
The fields of eco-design and design creativity have not found strategic synergies yet. This applies despite the fact that the paramount objective of eco-design, i.e. sustainable development, might ...

SUSTAINING CREATIVITY WITH NEURO-COGNITIVE FEEDBACK: A PRELIMINARY STUDY 

Shealy, Tripp (1); Gero, John (2); Milovanovic, Julie (3); Hu, Mo (1)  // 2020
Ideation is a key phase in engineering design and brainstorming is an established method during ideation. The proposal of ideas tends to peak at the beginning of the brainstorming process and quickly ...

TEACHING CREATIVE DESIGN AND SYSTEMATIC CREATIVITY: OVERVIEW AND CASE STUDY

Shnai, Iuliia; Chakir, Anastasia; Chechurin, Leonid // 2020
The growth of eLearning technologies seriously outpaces the research-based recommendation on how to apply these tools for predictable and effective results. The emerging education technologies ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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