SIG-Library

Query returned 1074 results.

CREATIVITY 4.0. EMPOWERING CREATIVITY IN THE DIGITAL ERA.

Bruno, Carmen; Canina, Marita // 2019
Creativity - the ability to produce novel and useful ideas (Amabile, 1988) – has become a democratic necessity and the most important human skill to face the uncertainties brought by the digital era ...

Cross-Cultural Differences In Creative Ideation: A Comparison Between Singaporean And Portuguese Students

Koronis, Georgios (1); Meurzec, Rianne Wally (1); Silva, Arlindo (1); Leite, Marco (2); Henriques, Elsa (3); Yogiaman, Christine (1) // 2019
The purpose of this work is to compare the creative outcome in the educational context of students belonging to two different cultures, namely Singaporean and Portuguese and determine whether they ...

Design for Sustainability and Innovation: A Kansei Engineering Evaluation of the Adaptive Reuse of Old Buildings

Shao, Dan (1); Nagai, Yukari (2); Sosa, Ricardo (3) // 2019
The aim of our study was to use Kansei Engineering Evaluation to examine the renewal of old buildings with sustainability and innovation by comparing to new buildings. First, we conducted a ...

DESIGNING FOR SELF-REPORTING

Green, Clare Ruth (1,2) // 2019
Research for insights into user needs and working with users have been part of design and design methods since the 1960s. Certain ways to better understand people’s attitudes and behaviour clearly ...

DESIGNS ON ENGINEERING

Morris, Richard; Milne, Mark // 2019
There has been widespread criticism of the capabilities of engineering graduates produced in the United Kingdom. More than half of employers say that engineering graduate recruits do not reach their ...

DO WE NEED A NEW THEORY OF DRAWING? EXPLORATION ON TECHNOLOGICAL CHANGE BETWEEN PHYSICAL AND DIGITAL VISUALISATION

Novoa, Mauricio // 2019
half a century. Locally, drawing as a tool for co-creativity and building new knowledge is something that is more mentioned than practiced. The drawer works greatly in isolation. However, new ...

DRAWING TECHNIQUES ON THE DESIGN CONCEPT PHASE: AN ANALYSIS OF BRAZILIAN, JAPANESE AND TURKISH STUDENTS’ STRATEGIES

Torrezzan, Cristina (1); van der Linden, Julio (1); Bohemia, Erik (2); Kaygan, Pınar (3); Bernardes, Mauricio (1) // 2019
Professionals as product designers, architects and engineers have an intrinsic relationship with drawing, using it to think, imagine and represent everything from a creative outline of a proposal to ...

EDUCATION INNOVATION THROUGH MATERIAL INNOVATION IN PRIMARY EDUCATION: THE ‘GROW-IT-YOURSELF’ WORKSHOP

Brosens, Lore; Emmanouil, Marina // 2019
“Education with inert ideas is not only useless: it is, above all things, harmful”. With these words Lesgold (2001) framed the state of education in the western world at the turn of the century. In a ...

EFFICACIOUS PROTOTYPING FOR EARLY STAGE INDUSTRIAL DESIGN: UNDERSTANDING WHAT MATTERS IN PROTOTYPING TO MAKE PROTOTYPING MATTER MORE

Mahtani, Raunak; Umstead, Kelly; Gill, Carolina // 2019
Prototypes are integral tools designers, engineers and other creatives utilize for developing solutions. In the broadest sense, the term ‘prototype’ may mean different things, and may be the means to ...

EMBEDDING CREATIVITY IN ENGINEERING DEGREE PROGRAMMES

Finlay, Jamie Patrick; Papworth, Adam // 2019
According to the Royal Academy of Engineering (2014) engineering education is changing in a way that stifles, and indeed suppresses the creative and innovative capacities of students at a time when ...

Enabling designers to generate concepts of interactive product behaviours: a mixed reality design approach

Maurya, Santosh; Takeda, Yukio; Mougenot, Celine // 2019
To design interactive behaviours for their products designers/makers have to use high fidelity tools like ?electronic prototyping kits?, involving sensors and programming to incorporate interactions ...

ENHANCING PARTICIPATION IN INTERDISCIPLINARY STUDENT TEAMS THROUGH THE USE OF TANGIBLE REPRESENTATIONS

Forshaug, Ann Kristin // 2019
Designers are to an increasingly extent working as facilitators and members of co-creative interdisciplinary teams. Interdisciplinary collaboration is needed when working with complex problems, and ...

EUROPEAN DRIVING RANGE – INNOVATIVE LANDSCAPES FOR A TANGIBLE, NON-HIERARCHICAL LEARNING SPACE WITHIN A MATERIAL AND IMMATERIAL TOGETHERNESS

Wachs, Marina-Elena (1); Hall, Ashley (2) // 2019
The demand for high value designed products created across the future European landscape will require new educational talents working seamlessly across integrated analogue and digital platforms while ...

EXPLORATION OF NEW INNOVATION SCENARIOS THROUGH THE REINTERPRETATION OF LOCAL MATERIAL CULTURE IN THE MASTER IN DESIGN

Martins, Jo // 2019
Our Master's Degree in Integrated Design is a teaching project designed to protect, predominantly, a series of professional specializations. It is a precursor to the mission of the educational ...

EXPLORING PLAY INTERVENTIONS IN DESIGN EDUCATION

Hazen, Garrett; Morgan, David; Howell, Bryan // 2019
This study reports a collection of surveyed responses from industrial design students at Brigham Young University over six semesters regarding high levels of perceived stress in a competitive class ...

Exploring the effect of combinational pictorial stimuli on creative design performance

Hua, Min (1); Han, Ji (2); Ma, Xuezi (3); Childs, Peter (1) // 2019
Visual stimuli can be useful in supporting design ideation process. However, researchers still know very little about how stimuli should be delivered to designers during the early design stage. This ...

Exploring the role of linguistic abstraction in idea-generation sessions

Antoniou, Rafaella; Dekoninck, Elies; Bonvoisin, J // 2019
For many years, both academia and industry have been interested in increasing the efficiency of idea-generation meetings. Alex Osborne's (1953) rules for brainstorming are an early attempt to do so, ...

Extracting and analysing design process data from log files of ICT supported co-creative sessions

Becattini, Niccolo' (1); Cascini, Gaetano (1); O'Hare, Jamie Alexander (2); Morosi, Federico (1); Boujut, Jean-Francois (3) // 2019
The observation of designers' behaviour in collaborative design activities and the analysis of protocols improved the understanding of how novel ideas emerge, what occurs among designers and, ...

Fostering creativity in design - An empirical study on improvement of requirement-satisfaction with introduction of InDeaTe tool

Acharya, Shakuntala (1); Bhatt, Apoorv Naresh (1); Chakrabarti, Amaresh (1); Nagai, Yukari (2) // 2019
In today?s highly competitive market, product success is determined by two critical factors - innovation and sustainability. While innovation looks to rampantly satisfy the consumers' ever growing ...

Future Learning and Design Creativity Competency

Nagai, Yukari (1); Shimogoori, Akio (2); Ariga, Minatsu (1); Georgiev, Georgi V. (3) // 2019
In this study, we discuss a structure for developing the skills and competencies required by the learning framework of the Organisation for Economic Co-operation and Development (OECD) for future ...

Giving Meaning To Products Via A Conceptual Design Approach

Yald?z, Naz (1); Bailey, Mark (2) // 2019
Although the conceptual design is a fundamental process through which design decisions are made, its focus is on finding the right solution. Is finding the right solution enough for a good design? ...

Goal oriented provision of design principles for additive manufacturing to support conceptual design

Schumacher, Felix (1); Watschke, Hagen (2); Kuschmitz, Sebastian (2); Vietor, Thomas (2) // 2019
Additive Manufacturing (AM) offers a new degree in design freedom. However, in order to exploit AM?s potentials in end-use products a methodical approach and suitable tools especially during ...

Heuristic Evaluation Of Ambient Devices Using Smart Materials

Marques-Lima, Lucas (2); Faucheu, Jenny (1) // 2019
Teaching ?calm technology? and ?smart materials? as prospective trends in product design is the motivation of the educational workshop presented in this paper. Materials can trigger creative ...

Impact of inventive design education through the correlation between students? grades and individual talent

Becattini, Niccolo; Cascini, Gaetano // 2019
This paper aims at assessing the impact of inventive design education on students attending a class on Methods and Tools for Systematic Innovation. The study stems from the difficulty to understand ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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