SIG-Library

Query returned 1171 results.

DIVERSITY IN DESIGN: ADDRESSING THE BLACK AWARDING GAP

Underwood, Gary (2); Conrad, Franziska (1) // 2021
While access to University education for Black students has improved significantly in the UK over the past decade, there remains a major discrepancy in success rates at degree level. Students with an ...

ENHACING ABDUCTIVE REASONING IN DESIGN AND ENGINEERING EDUCATION VIA PROBABILISTIC KNOWLEDGE; A CASE STUDY IN AI

Galdon, Fernando; Hall, Ashley; Ferrarello, Laura // 2021
As we are moving into a knowledge-based economy, frameworks addressing the translational processes revolving around value and impact permeate the development of educational curriculums in the design ...

ENHANCING CREATIVITY AND TECHNICAL COMPETENCE FOR DESIGN STUDENTS USING VIRTUAL REALITY TOOLS

Koohgilani, Mehran (1); Glithro, Richard (2) // 2021
Teaching large groups of varying abilities and course ideologies in large groups has always been a problem. Many tools have been implemented and suggested over time. The paper highlight these tools ...

FROM CO-DESIGN TO CO-EDUCATION: A COMMUNITY COLLABORATION STUDY CASE FOR DESIGN EDUCATION

Wu, Duan (1); Shi, Yin (2); Liu, Yang (3) // 2021
Design education aims to ‘serve environmental, technological and societal changes and challenges’. While evidence suggests a worldwide increase of cross-disciplinary working as partnerships transcend ...

H.I.I.T. HIGH INTENSITY IDEATION TRAINING - FACILITATING GROUP DESIGN IDEATION IN A DIGITAL TEACHING SPACE

Pownall, Max John; Brook, Emily Elizabeth; Pashley, Kathryn // 2021
2020 has been a challenging experience across Higher Education. Within the Product Design Department at Nottingham Trent University, these challenges have been utilised as opportunities to expand ...

How the co-creative process affects concept formation

Matsumae, A., Raharja, F., Ehkirch, Q., & Nagai, Y. // 2021

NEW MANUAL AND DIGITAL EXPLORATION IN SURFACE TEXTILE DESIGN: A SUPERUSER APPROCH IN DESIGN EDUCATION

Lyche, Wenche; Øverjordet, Pernille // 2021
Manual exploration versus digital exploration is now adays part of students learning processes and there is a growing need in society to understand the relationships between manually created surfaces ...

PROTOTYPING REMOTELY TOGETHER WITH 2D, 3D AND IMMERSIVE VIRTUAL REALITY DESIGN TOOLS

Evans, Pete (1); Söderlund, Carina (2) // 2021
Today, the Fourth Industrial Revolution has seen a technological evolution accelerate at an exponential rate (Schwab, 2016). Due to the development of digital technology, this accelerating trend has ...

SAFENESS BY DESIGN: A NEW DESIGN PARADIGM

De Vere, Ian; Mcleod, Ross; Wagenfeld, Malte // 2021
Design has the potential to significantly improve safety and well being, reduce risk and save lives either during the design phase or through targeted design interventions towards urban ...

THE CHALLENGE-BASED LEARNING IN HIGHER EDUCATION THROUGH A CREATIVE SENSORIAL BOOTH TO DISCONNECT AND TO BE HERE NOW.

Vázquez Esquivel, Rubén; Castrejón Paniagua, Angélica; Acuña López, Alejandro // 2021
Our senses act as sensors that allow us to receive the information of the reality that we perceive, either in isolation or as a result of their crossing. During the block´s challenge called: ‘Formal ...

USING LINKOGRAPHY TO VISUALISE THE INFLUENCE OF EDUCATIONAL BACKGROUNDS ON COLLABORATION AND CREATIVITY IN IDEA GENERATION

Taoka, Yuki; Mihono, Haruhiko; Saito, Shigeki // 2021
Concept generation in design projects generally has divergence phase and convergence phase. In the divergence phase, possibilities of design spaces are expanded (i.e. idea generation) while design ...

USING PRODUCT DESIGN METHODOLOGY IN TEACHING ON PUBLIC HEALTH AND LIFE

Grøm, Mille // 2021
The interdisciplinary project ‘Public health and life skills’ is being introduced in the Norwegian basic education with a new curriculum. An essential issue is mental health and communication. The ...

VIRTUAL AND AUGMENTED REALITY TO EXPLOIT STEM-SKILLS-BASED LEARNING FOR ENGINEERING STUDENTS USING THE TEC21 EDUCATIONAL MODEL

Gonzalez Almaguer, Carlos Alberto; Acuña López, Alejandro; Pérez Murueta, Pedro; Aguirre Acosta, Ángeles Carolina; Román Jiménez, Olaf Ramiro; Zubieta Ramírez, Claudia // 2021
The worldwide confinement due to Covid19 has boosted creativity in academia to develop learning activities with role-playing games and multidisciplinary workshops brought to our students' homes. ...

A BOTTOM-UP FUNCTIONAL DOMAIN SYNTHESIS APPROACH FOR CREATIVE CONCEPTUAL DESIGN

Li, Yutong; Wang, Yuxin // 2020
For expanding the solution space of conceptual design, a bottom-up functional synthesis approach through a partition of the functional domain of the design problem for mechanical products based on ...

A DATA-DRIVEN APPROACH FOR CREATIVE CONCEPT GENERATION AND EVALUATION

Han, J., Forbes, H., Shi, F., Hao, J. and Schaefer, D. // 2020

A FRAMEWORK TO ANALYSE DIGITAL FABRICATION PROJECTS: THE ROLE OF DESIGN CREATIVITY

Soomro, Sohail Ahmed (1, 2); Georgiev, Georgi V. (1) // 2020
In this study, we formulate a framework to evaluate open-ended projects related to digital fabrication. The framework consists of two dimensions, i.e. human intellect and technology. Human intellect ...

A RENEWED UNDERSTANDING OF CREATIVITY IS PARAMOUNT PRIOR TO INTRODUCING STUDENTS TO A LIFE DESIGN ATTITUDE

Sørensen, Kirsten Bonde // 2020
Students of today are faced with the reality of an unpredictable working life in a constantly turbulent and fast-changing world. This has led to an intense focus on entrepreneurship. Yet,we seem to ...

A STATISTICAL ANALYSIS FOR THE CAR KEY FOB CROWDSOURCED DESIGN EVALUATION RESULTS BASED ON THE CDESIGN FRAMEWORK

Wu, Hao (1); Corney, Jonathan (2); Gan, Jing (1) // 2020
The “power of the crowd” has been repeatedly demonstrated and various Internet platforms have been used to applied collaborative intelligence to areas that range from open innovation to conceptual ...

A TOPOLOGICAL VARIATION-ORIENTED APPROACH FOR ENHANCING CREATIVITY IN PRODUCT DESIGN EDUCATION

Fei, Fei (1); Nagai, Yukari (2); Yu, Yang (2,1) // 2020
This study introduces an approach aimed at promoting the effect of product design creativity by using topological properties variations. The topological variation–oriented approach for creativity ...

AN ANALYSIS OF SOCIO-COGNITIVE ACTIVITIES DURING CO-CREATIVE DESIGN SUPPORTED BY SPATIALIZED AUGMENTED REALITY 

Masclet, Cédric; Baldacchino, Laetitia; Boujut,Jean-François // 2020
This study investigates the mechanisms by which spatial augmented reality (SAR) technology can affect socio-cognitive processes in groups involved in co-creative design sessions. A protocol analysis ...

ANALYSING DIVERGENT-CONVERGENT ACTIVITIES IN THE ARCHITECTURAL STUDIO, WITH THE AID OF THE 'KNOWLEDGE CONSTRUCTION ACTIVITIES' MODEL

Sopher, Hadas // 2020
Design activities and divergent-convergent developmental activities are considered to be of essential importance in developing design solutions, making them an important learning objective in the ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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