Query returned 1295 results.
Do You See What I See? Exploring Vividness of Visual Mental Imagery in Product Design Ideation
Edward Hart, Laura Hay // 2022
This paper reports a preliminary study (N=16) exploring vividness of visual mental imagery in product design ideation. Vividness was observed to vary across designers in the study, from high (68.8% ...
EXPERIENCES WITH EMOTIONAL DESIGN
Dybvik, Jeanette Helleberg // 2022
Generative Pre-Trained Transformer for Design Concept Generation: An Exploration
Qihao Zhu, Jianxi Luo // 2022
Novel concepts are essential for design innovation and can be generated with the aid of data stimuli and computers. However, current generative design algorithms focus on diagrammatic or spatial ...
GROUP IDEATION WITH BRAINWRITING – A COMPARISON OF CO-LOCATED AND DISTANCE COLLABORATION
VOß, Markus (1); BOZKURT, Hulusi (1); SAUER, Thorsten (2); NUTZMANN, Marc (2) // 2022
How to Assess a Creativity Session
Lili Coustillac (1,2,3), Florence Bazzaro (2), Justine Lobb // 2022
To renew their innovation and creativity practices, companies are now equipping themselves with new specific places: innovation laboratories. These laboratories support project teams during ...
HOW TO PROFESSIONALISE A SERIOUS GAME? APPLICATION TO “LINO HAS AN IDEA!”
Enoc, Robin (1); Kerloc'h, Romain (1); Jean, Camille (1,2,3); Maranzana, Nicolas (1,2,3) // 2022
INNOVATIVE BOARD GAME DESIGN IN AN ACADEMIC ENVIRONMENT DURING THE COVID-19 PANDEMIC
Martins, João (1,2); Mota, Luis (1,2) // 2022
MYRUBRIC, A CO-CREATIVE JOURNEY TO ACTIVATE RESILIENT LEARNING COMMUNITIES
Hueso Espinosa, Paula; Persaud, Stefan; Giaccardi, Elisa // 2022
The Gap in Design Creativity Education between China and Developed Countries
Zhengya Gong (1), Sohail Ahmed Soomro (1,2), Vijayakumar Nanjappan (1), Georgi V. Georgiev (1) // 2022
Extant research indicates that Chinese higher education has overlooked creativity. However, based on indirect clues, we infer that the degree of emphasis on creativity and related courses in Chinese ...
The Intergenerational Co-Design of Glasgow COP26 Souvenirs
Paul Anthony Rodgers, Kieren Egan, Alix Mcdonald, Gemma Gilliland // 2022
There has been an increasing interest in intergenerational activities where young people and older adults work together in the exchange of knowledge, new ideas, methodologies and ways of thinking. ...
The Relation between the Characteristics of Individual and Collaborative Concept Generation
Akane Matsumae, Hikari Hirasawa // 2022
The purpose of this study is to investigate the effect of the concept generation process on metacognition, and the relation between individual concept generation characteristics and the nature of ...
THE SUSTAINABLE DEVELOPMENT GOALS APPLIED TO THE FUTURE OF DESIGN EDUCATION
Martínez-Villagrasa, Beatriz; Menéndez-Varela, José-Luis // 2022
Towards an integration of ‘sense elements’ into a ‘focus oriented’ automotive product development
Kaschub, Verena Lisa; Lossack, Ralf; Bues, Matthias; Wechner, Reto; Kraft, Timo; Spath, Dieter // 2022
The automotive product development is not only defined by its complexity but furthermore by the need of developing creative solutions in a highly competitive field. Here, a highly structured approach ...
Using Creativity Levels as a Criterion for Rater Selection in Creativity Assessment
Yin, Yuan; Hazeri, Kamyar; Vohra, Shafina; Zuo, Haoyu; Huang, Shu; Zhan, Bowen; Childs, Peter R N // 2022
This study aims to identify how ...
A model of creative heritage for industry: designing new rules while preserving the present system of rules
Harlé, H., Le Masson, P., & Weil, B. // 2021
A NEW SERIOUS GAME FOR CHILDREN TO EXPLAIN INNOVATION AND ENHANCE CREATIVITY
Boyet, Eloïse; Couture, Lucile; Granier, Louis; Roudes, Thomas; Vidal, Agathe; Maranzana, Nicolas; Jean, Camille // 2021
Serious games designed for children are soaring on the market. Nonetheless, very few tackle the subjects of innovation and creativity [1]. The purpose of this article is to present a new serious game ...
A study on student: assessing four creativity assessment methods in product design
Yin, Y., Han, J., Huang, S., Zuo, H., & Childs, P. // 2021
A TOOL FOR PROMOTING INTRINSIC MOTIVATION IN TEAMS: A CASE STUDY OF PARTICIPANTS’ MOTIVATION DURING A DESIGN PROJECT
Jacobsen, Nina Olkowska; Berg, Arild // 2021
Intrinsic motivation is a prerequisite for creativity. Research require more studies about the prerequisites for intrinsic motivation where design thinking has been used as an approach to develop a ...
APPLYING CRITICAL DESIGN TO COMMUNICATE CULTURAL INSIGHTS EMPATHICALLY: A CASE STUDY
De La O Campos, José Rodrigo (1); Güemes, David (2) // 2021
Human-Centered Design research relies on research activities such as daily studies, cultural probes, or deep-dive interviews in order to obtain insights about the people it is studying through an ...
BIO-INSPIRED PRODUCT DESIGN BRIEF MODULE
Weiss, Alon // 2021
The principal objective of this paper is to demonstrate the capability of biomimetic inspiration as a useful thinking module in product design education. This bottom-up approach of Paradigm Module is ...
BLENDED LEARNING TECHNOLOGIES IN PRODUCT DESIGN EDUCATION
Whitehead, Timothy; Buck, Lyndon; Hewitt, Jon // 2021
One of the notable consequences of the current COVID-19 pandemic has been a sudden and radical shift to blended learning across all education settings, including higher education. Blended learning, ...
CREATIVE PROBLEM-FINDING: A SHIFT IN FOCUS FOR CREATIVE TOOLS
De Vos, Ellen (1,2); Baccarne, Bas (2); Emmanouil, Marina (1) // 2021
A definition of creative problem-solving includes the production of original, high quality and elegant solutions, challenged by novel, complex, ill-defined, or poorly structured problems [1]. The ...
Data-driven creativity: computational problem-exploring in engineering design
Obieke, C., Milisavljevic-Syed, J., & Han, J. // 2021
DESIGN AND CREATIVITY FOR DEVELOPING DIGITAL MATURITY SKILLS
Canina, Maria Rita; Bruno, Carmen // 2021
Design and engineer education urgently need to co-evolve with the human, technological and cultural evolution of the digital era we are facing. Indeed, digital transformation is changing people’s ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.