Query returned 1283 results.
LESSONS LEARNED: FUTRHER STRATEGIES FOR THE IMPLEMENTATION OF E-PORTFOLIOS IN ENGINEERING SCIENCES
Tyroller, Maria; Walter, Michael S. J.; Riess, Christian; Altieri, Mike // 2023
In spring 2022, we implemented e-portfolios at a product design course for engineers in the bachelor's programme on ‘Sustainable Engineering’ at the University of Applies Sciences, Ansbach. The use ...
Let Me Finish My Thought: Process Interventions to Change Team Behavior during Remote Design Collaboration
Domingo, Lawrence (1);
Leifer, Larry (1);
Auernhammer, Jan (2) // 2023
This research investigates changes in team behavior and communication through interruptions and gestures, due to design process strategies in pre-formed remote teams for conceptual design tasks. ...
MATCHSTICK MEN - TEACHING 1ST YEAR DESIGN STUDENTS' EMPATHY THROUGH DESIGN FOR PRISON LIFE
Brook, Emily Elizabeth; Pownall, Max John // 2023
How can we teach empathy to design students? How might we encourage them to consider people beyond their own perspectives? Can Product Design students be empowered to make a positive change in the ...
MATERIAL DESIGN FROM INDUSTRIAL WASTE: AN EDUCATIONAL APPROACH
Ordóñez, Isabel; Gazulla, Cristina; Gonzalez, Marta; Koch, Martin // 2023
The demand for moving to more sustainable production has led to an increased need for industrial design students to understand the requirements and possibilities of circular economy practices. One of ...
Needfinding Practice: Enhancing Students' Problem Framing Skills through Iterative Observation for Business Innovation
Kim, Seoyoung (1);
Kim, Sohyeong (2);
Koo, Jeamin (3) // 2023
The ambidextrous balance of combining quantitative and qualitative approach is crucial to achieve business innovation in our ever-changing society. While exploring the early stages of a problem ...
NEW AUTOMOTIVE AND AERONAUTICAL MODELS AND DESIGN OF DIGITAL TWINS TO SUPPORT LEARNING IN TEC21 EDUCATIONAL MODEL
Vázquez, Rubén; Acuña, Alejandro; González, Carlos; Peñalva, Jorge; Corona, Carla; López, Camila // 2023
One of the takeaways from distance learning during the COVID-19 lockdown was that virtual labs and mixed-reality lessons needed to be attractively designed. The MxRP simulator based on replicating ...
POST-ANTHROPOCENTRIC DISCOURSES IN DESIGN EDUCATION: A WOOL-CENTRIC WORKSHOP
Tarcan, Berilsu // 2023
This paper reflects on alternative approaches in design education and how it can shift to include current discourses of post-Anthropocentrism, through a review and reflections in current design ...
PRIMING CULTURE DIFFERENCES IN A CREATIVE DESIGN COURSE: THE INFLUENCE OF DIGITAL STIMULI
Gong, Zhengya; Gonçalves, Milene; Latif, Ummi; Georgiev, Georgi V. // 2023
Extensive research has focused on the influence of culture on individuals’ performance in design, with either positive or negative effects. Moreover, studies have shown that it is possible to prime ...
PROBLEM BASED LEARNING THROUGH DESIGN THINKING TO STRENGTHEN EDUCATION IN SOUTH ASIA
Acharya, Shakuntala; Bhatt, Apoorv Naresh; Chakrabarti, Amaresh // 2023
Problem-based learning (PBL) is an “instructional (and curricular) learner-centered approach that empowers learners to conduct research, integrate theory and practice, and apply knowledge and skills ...
Project-Based Learning in Engineering Education – Developing Digital Twins in a case study
Hagedorn, Lisa (1);Riedelsheimer, Theresa (2);Stark, Rainer (1) // 2023
The current engineering environment demands for an increasing level of interdisciplinarity, innovation, creativity and cross-domain thinking as well as the consideration of sustainability aspects. ...
RELATIONS BETWEEN COGNITIVE ABILITY AND CREATIVE DESIGN QUALITY
Yin, Yuan;
Childs, Peter // 2023
The study aims to identify the relations between creative design quality and content of the memorising precedents, association, and combination of information processes in a design context. 71 ...
SHAPING SMART HOME PRODUCT SERVICE SYSTEM (SH-PSS) REFLECTION CRITERIA CARDS FOR ‘TILES IOT INVENTOR TOOLKIT’
Ganvir, Leeladhar; Kalita, Pratul; Jansari, Sachin // 2023
The internet of things (IoT) is growing rapidly as a technological tool and solution to various problems. Developing Internet of Things (IoT) technology also generates new opportunities for smart ...
Sheafification as a design technique for creative preservation - principles, illustrations, and first applications
Le Masson, Pascal;
Hatchuel, Armand;
Weil, Benoit // 2023
In times of ‘grand challenges’, design theorists dealing with complex systems are facing a dilemma: grand challenges require rule breaking, but they also require the preservation, as much as ...
Simulating Bioresorbable Lattice Structures to Enable Time-dependent Stiffness in Fracture Fixation Devices
Hawthorn, Barnaby (1);
Triantaphyllou, Andrew (2);
Khan, Farhan (2);
Dyson, Rosemary (3);
Thomas-Seale, Lauren E. J. (1) // 2023
Additive manufacture (AM) enables a greatly increased design freedom owing to its ability to manufacture otherwise difficult or impossible geometries. However, design creativity can often present ...
Strong sustainability aspects in the ideation process: a pedagogical experiment
Escobar, Melissa (1,2,3); Laforest, Valérie (1); Troussier, Nadège (3); Faucheu, Jenny (2) // 2023
The progress of science and technology has considerably increased the quality of life - especially the material standard of living - (e.g. disappearance of famines, increase in life expectancy) On ...
STUDENT AGENCY - A DIFFERENT PARADIGM FOR LEARNING
Van Dijck, Egbert-Jan; Meijer, Maarten; Van Den Berg, Femke; Kalkman, Ruben; Roest, Thijs // 2023
Purpose: Sustainability transitions are not hindered by technological barriers but above all by the lack of well-qualified people. Educating the next generation of engineers and product designers is ...
Studying the design process in constrained environment: an empirical approach to analyzing informal metal working enterprises in Tanzania
Keshwani, Sonal (1);
Jagtap, Santosh (2);
Opiyo, Eliab Z. (3) // 2023
Product design is one of the key features of intellectual and creative abilities of humans.
Activities of product design have attracted not only experts, but also those without any design training. ...
SUSTAINABLE DEVELOPMENT WITH WOOD MATERIALS AND DYNAMIC REPAIR
Dybvik, Jeanette Helleberg // 2023
This paper focuses on design processes, dynamic repair and sustainable development with the reuse of wood materials. The project is based on a case study in product design conducted by primary school ...
SUSTAINABLE INNOVATION THROUGH DATADRIVEN DESIGN USING LIFECYCLE ANALYSIS (LCA) METHODOLOGY
Winfield, Karen Elizabeth; Woolley, Joshua; Bradley, Elliot George; Pope, Daisy Victoria; Yakar-Pritchard, Gamze; Drummond, Sean James; Meadwell, James Edward; Williams, Rowan Alexander; Mutch, Craig Alexander Robert // 2023
Product designers are being increasingly challenged to innovate, whilst also having the responsibility to reduce the impact on the planet of the products they design. This paper explores and tests ...
The Augmented Designer: A Research Agenda for Generative AI-enabled Design
Thoring, Katja (1);
Huettemann, Sebastian (2);
Mueller, Roland M. (2) // 2023
Generative AI algorithms that are able to generate creative output are progressing at tremendous speed. This paper presents a research agenda for Generative AI-based support for designers. We present ...
The emergence and impact of synchrony in design teams: A computational study
Perišić, Marija Majda (1);Štorga, Mario (1,2);Gero, John (3) // 2023
Studies revealed that, while collaborating, humans tend to synchronise on multiple levels (e.g., neurocognitive or physiological). Inter-brain synchrony has been linked to improved problem-solving, ...
The Study of Cognitive Differences between Designers and Users based on Schema Theory
Guo, Su (1,2);
Fan, Shengxi (1);
Meng, Yichen (2) // 2023
This study is grounded upon the cognitive process and knowledge representation, analyzes the differences in perceptions between designers and users by applying schema theory. Per design process, we ...
The Systematic Feedback Method for Ideation Mode in Workshops
Akaki, Mayu (1,2);
Maeno, Takashi (1) // 2023
To encourage creativity through ideation mode in design thinking, we conducted three workshops dealing with regional challenges with 44 participants. The systematic feedback method applied to the ...
TIME – AS ESSENTIAL FACTOR TO RE-DESIGN LECTURES OF ‘GESTALT-THEORY’ - SDG 4 IN EUROPE AND RE-WRITING ART AND DESIGN HISTORY
Wachs, Marina-Elena; Hoffmann, Andreas // 2023
WHAT ABOUT Within the scientific cycle of design / historians and design theorists, likewise other teacher in ‘Gestalt-theory’, we have to take the element of ‘time’ as significant creating factor, ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.