SIG-Library

Query returned 1283 results.

TRANSFORMATIVE LEARNING AND SUSTAINABILITY EDUCATION FOR GLOBAL CO-HABITATION

Tully, Robert // 2023
In an age of disruption and challenging educational demands, we need our Higher Education Institutions to make the necessary changes in policy and strategy to remain relevant. Responsible innovation ...

Understanding audiences for immersive and interactive museum and gallery experiences and cultural exchanges

Kwon, Hyejin (1); Choi, Youngok (1); Zhao, Xiaoyang (3); Hua, Min (2); Wang, Wei (2); Garaj, Vanja (1); Lam, Busayawan (1) // 2023
The advent of immersive and interactive technologies has facilitated the growth of the museum and gallery sector by offering a variety of new experiences. In the UK and China, in particular, the ...

UTILISING HACKATHONS TO ENHANCE THE DESIGN PROCESS FOR ELECTRONICS & PROGRAMMING LEARNING WITHIN PRODUCT DESIGN EDUCATION

Siena, Francesco Luke; Naik, Kevin; Watts, Paul // 2023
The demand for enhanced technical competencies in graduates of product design and design engineering courses continues to grow year on year, with industry now requiring students to not only have an ...

Visualising and reverging: Understanding the intersection between creativity and visual thinking

Jansen, Alix (1,2); Heijne, Katrina (1); van Oosterom, Iren (2); Gonçalves, Milene (1) // 2023
We investigate reverging - the phase between the diverging and converging steps in a creative process - in the context of a visual thinking agency. Creative facilitation literature advocates for such ...

WHAT IF XR IS FULLY UTILISED IN DESIGN EDUCATION? PRELIMINARY RESULTS FROM A PARTICIPATORY DESIGN FICTION STUDY

Al Jahwari, Laila; Garaj, Vanja; Harrison, David // 2023
Design fiction is an approach to speculation about the future using a combination of prototyping and storytelling. It has recently received much attention in Human-Computer Interaction and design ...

WHAT IS 21ST CENTURY DESIGN EDUCATION AND ARE WE DOING IT WRONG?

De Vere, Ian // 2023
Designers are now entrusted with increasingly complex challenges and the stakes have never been higher. The complex and impactful endeavours of modern design reach far beyond the commercial and ...

¡EUREKA! DESIGN OF FLOATING LUMINARIES ON WATER: A LEARNING CHALLENGE IN ENGINEERING

Patino Santa, Luis Fernando; Isaza Saldarriaga, Juan Felipe // 2023
The learning space in the 21st century, cannot be limited to a closed enviroment within a classroom. It is important to push the limits of both, creativity and innovation on the mind of the ...

AGEING COLLABORATIONS: CO-DESIGNING FUTURE TECHNOLOGY OPPORTUNITIES

Shore, Linda (1); Hurrydass, Shika (1); Thompson, Richard (2); Salzano, Rachel (1); Marsh, James (1); Marchewka, Zuzanna (1); Babbs, Thelma (1); Jackson-Kerr, Sharon (1); Lis, Marta (1); Leslie, Reece (1); Ellis, Michael (3) // 2022

An Attempt to Grasp Resonance during Co-Creation with Biosignal Indicators

Akane Matsumae, Keisuke Shoji, Yuki Motomura // 2022
Resonance is known as an important phenomenon where individual creative moments resonate with each other during co-creation. The purpose of this study is to capture this co-creative moment as a ...

Conceptual Design in Metalworking Microenterprises: An Empirical Study in Tanzania

Eliab Opiyo (1), Santosh Jagtap (2), Sonal Keshwani (3) // 2022
Product design is a key aspect of human intelligence and creativity, attracting not only experts but also workers and self-employed without any formal design training. Although numerous people in ...

Design of an Autonomous Trash-Picking Service Robot Focussed on Human-Robot Interaction

Anand Vazhapilli Sureshbabu, Nuno Miguel Martins Pacheco, Laura Isabel Duran Noy, Markus Zimmermann // 2022
The design of service robots is typically treated as a mechatronic design problem aimed at implementation of its core technical functionalities. Intuitive operation and usability are ignored. We ...

Do You See What I See? Exploring Vividness of Visual Mental Imagery in Product Design Ideation

Edward Hart, Laura Hay // 2022
This paper reports a preliminary study (N=16) exploring vividness of visual mental imagery in product design ideation. Vividness was observed to vary across designers in the study, from high (68.8% ...

EXPERIENCES WITH EMOTIONAL DESIGN

Dybvik, Jeanette Helleberg // 2022

Generative Pre-Trained Transformer for Design Concept Generation: An Exploration

Qihao Zhu, Jianxi Luo // 2022
Novel concepts are essential for design innovation and can be generated with the aid of data stimuli and computers. However, current generative design algorithms focus on diagrammatic or spatial ...

GROUP IDEATION WITH BRAINWRITING – A COMPARISON OF CO-LOCATED AND DISTANCE COLLABORATION

VOß, Markus (1); BOZKURT, Hulusi (1); SAUER, Thorsten (2); NUTZMANN, Marc (2) // 2022

How to Assess a Creativity Session

Lili Coustillac (1,2,3), Florence Bazzaro (2), Justine Lobb // 2022
To renew their innovation and creativity practices, companies are now equipping themselves with new specific places: innovation laboratories. These laboratories support project teams during ...

HOW TO PROFESSIONALISE A SERIOUS GAME? APPLICATION TO “LINO HAS AN IDEA!”

Enoc, Robin (1); Kerloc'h, Romain (1); Jean, Camille (1,2,3); Maranzana, Nicolas (1,2,3) // 2022

MYRUBRIC, A CO-CREATIVE JOURNEY TO ACTIVATE RESILIENT LEARNING COMMUNITIES

Hueso Espinosa, Paula; Persaud, Stefan; Giaccardi, Elisa // 2022

The Gap in Design Creativity Education between China and Developed Countries

Zhengya Gong (1), Sohail Ahmed Soomro (1,2), Vijayakumar Nanjappan (1), Georgi V. Georgiev (1) // 2022
Extant research indicates that Chinese higher education has overlooked creativity. However, based on indirect clues, we infer that the degree of emphasis on creativity and related courses in Chinese ...

The Intergenerational Co-Design of Glasgow COP26 Souvenirs

Paul Anthony Rodgers, Kieren Egan, Alix Mcdonald, Gemma Gilliland // 2022
There has been an increasing interest in intergenerational activities where young people and older adults work together in the exchange of knowledge, new ideas, methodologies and ways of thinking. ...

The Relation between the Characteristics of Individual and Collaborative Concept Generation

Akane Matsumae, Hikari Hirasawa // 2022
The purpose of this study is to investigate the effect of the concept generation process on metacognition, and the relation between individual concept generation characteristics and the nature of ...

THE SUSTAINABLE DEVELOPMENT GOALS APPLIED TO THE FUTURE OF DESIGN EDUCATION

Martínez-Villagrasa, Beatriz; Menéndez-Varela, José-Luis // 2022

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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