SIG-Library

Query returned 1074 results.

INDUSTRIAL DESIGN COURSE IN A LOW-DENSITY REGION

Borges, Afonso (1,2); Vicente, José // 2019
A look at the international reference courses in the field of industrial design seems to reveal a significant concentration in developed regions with a high industrial and solid creative development, ...

Innovative Design Within Tradition - Injecting Topos Structures In C-K Theory To Model Culinary Creation Heritage

Hatchuel, Armand; Le Masson, Pascal; Weil, Benoit; Carvajal-Perez, Daniel // 2019
In "Grande cuisine? creation and tradition co-evolve in a rich number of ways. Great chefs still use recipes from the 19th century and may also reinvent gastronomy itself. The creation heritage of ...

INNOWIZ: DESIGN SPRINTING FOR SECONDARY SCHOOLS

Willems, Laura; Laperre, Dries // 2019
INNOWIZ (innovation wizard) is an easy to learn creativity method that on one hand helps chaotic people to find structure and deliver on time, and on the other hand helps structured people to ...

INTEGRATING ENTREPRENEURSHIP EDUCATION INTO DESIGN EDUCATION: TOWARD AN EMBEDDEDNESS MODEL BASED ON DESIGN THINKING

Yu, Shu (1,2); Yuizono, Takaya (1); Kim, Eunyoung (1) // 2019
Under the trend of innovative society and economic development, how to cultivate different types of innovative professional design talents in a more effective and practical way is an important ...

Inventions and scientific discoveries: impact of designers? collaborations on creativity. An analysis towards fixation effects

Plantec, Quentin (1,2); Le Masson, Pascal (1); Weil, Benoit (1) // 2019
Scientific discoveries and inventions have long been established as two distinct and sequential activities. It has nonetheless been showed that projects aiming at producing both scientific ...

Knowledge Management for Problem Solving Using Semistructured Contradiction Matrix Based on Physical Quantity Description

Murakami, Tamotsu // 2019
A Contradiction Matrix of TRIZ that classifies problems to solve as contradictions of features is an effective framework of knowledge management for problem solving. The features, however, may have a ...

LEADING CO-CREATION IN MULTI-DISCIPLINARY APPLIED PROJECTS

Elaver, Richard Anthony (1); Laperre, Dries (2); Lewis, Mark (1) // 2019
Product Design has historically been a very focused discipline, often taught as a professional program preparing students to fill a known role in industry. This has become, for many schools, a kind ...

Looking for Inspiration: Understanding the Information Evaluation and Seeking Behavior of Novice Designers During Creative Idea Generation

Damen, Nicole; Toh, Christine // 2019
Information usage is a key aspect of creative cognition and has been shown to influence design outcomes. The goal of this study was to investigate the information seeking behavior of student ...

Measuring Systems Engineering and Design Thinking Attitudes

Greene, Melissa T.; Gonzalez, Richard; Papalambros, Panos Y. // 2019
Systems engineering and design thinking have been widely seen as distinctly different processes, systems engineering being more data-driven and analytical, and design thinking being more ...

METHODS IN NPD FOR STARTUPS: EVALUATING STAGE GATE, DESIGN THINKING & LEAN STARTUP KEY CONCEPTS WITH STUDENTS

Sandy, Margot Lynn // 2019
In the last 5 years, the demand for new goods has increased dramatically with the consumer products business seeing large gains in online sales and still some growth in brick and mortar stores. These ...

Open source hardware communities: investigating participation in design activities

Boujut, Jean-Fran // 2019
Open source design of hardware products is an emerging phenomenon that takes more and more importance today?s in the society. However, open source (hardware) design implies a tremendous change in ...

Orienting Through the Variants of the Shah's A-Posteriori Novelty Metric

Fiorineschi, Lorenzo; Frillici, Francesco Saverio; Rotini, Federico // 2019
Different variants of a-posteriori novelty metrics can be found in the literature. Indeed, such a kind of assessment procedures is often used to extract useful information about creativity and/or ...

Participatory and Inclusive Assistive Technology Innovation Clinics in Design Schools

Bhatnagar, Tigmanshu (1); Patel, Rohit (2); Roopchandani, Bhavik (3); Ashraf, Faisal (4) // 2019
People living with disabilities can have needs for Assistive Technology (AT) that are out of the scope of occupational therapists, commercial markets and charitable distributions. For such needs, ...

Patent Classification as Stimulus for Inspiring New Applications of Existing Knowledge

Fiorineschi, Lorenzo; Frillici, Francesco Saverio; Rotini, Federico // 2019
This paper aims to provide suggestions for the identification of potential new applications for the existing knowledge. A method is presented for extracting information about a product or technology, ...

PROVOKING ETHICAL AWARENESS AT A DESIGN WORKSHOP ON THE FUTURE OF EDUCATION.

De Vos, Ellen (1,3,5); Xin, Xin (2); De Marez, Lieven (4,5); De Ruyck, Olivia (3,4,5); Emmanouil, Marina (1) // 2019
ty’s newly founded (2016) master program in User Experience (UX), employs a curriculum that recognizes the role of design pedagogy and the teaching of creative thinking for innovation. The ...

Reframing the design process: Integrating goals, methods and manifestation into the co-evolution model

Storm, Rosa; van Maanen, Jeffrey; Gon // 2019
In their early years of education, design students may experience difficulties in reframing design problems. Since reframing is linked to creativity, this may be problematic. While there are some ...

Reviving everyday products by understanding the user behaviour of everyday designing

Kim, Soyoung (1); Yoon, JungKyoon (2); Kim, Chajoong (1) // 2019
Everyday Designing (ED) involves the re-use of existing products for new purposes. In order to gain an understanding of how people perceive and apply product elements as cues for everyday designing ...

Semantic measures for enhancing creativity in design education

Georgiev, Georgi V. (1); Casakin, Hernan (2) // 2019
Analysing verbal data produced during the design activity is helpful to gain a better understanding of design creativity. To understand exchange of information in terms of creative outcomes, a ...

Shedding light on game engines and virtual reality for design ideation

Ekstr // 2019
While pen-and-paper sketches is generally considered the best tool for design ideation, there are certain areas of design where the ideas being generated do not easily lend themselves to sketching. ...

Speculative and Critical Design ? Features, Methods, and Practices

Johannessen, Leon Karlsen; Keitsch, Martina Maria; Pettersen, Ida Nilstad // 2019
Speculative and Critical Design (SCD) confronts traditional design practice. Instead of reproducing and reinforcing contemporary perceptions of products and services, SCD seeks to change them, with ...

Sprinting out of stuckness: Overcoming moments of stuckness to support the creativity flow in agile team settings

Shah, Ashni; Huidobro Pereda, Alfonso; Gon // 2019
Multidisciplinary agile teams working in fast paced, delivery-oriented sprint cycles of two weeks can experience moments of stuckness. Typically, these moments can be characterised by the inability ...

STUDY ON LEARNING CONCEPTS APPLYING CREATIVITY METHODS IN EDUCATION AND INDUSTRY

Nutzmann, Marc (1); Sauer, Thorsten (1); VOß, Markus (2); Bozkurt, Hulusi (2) // 2019
Mechanical Engineering students acquire knowledge and skills in engineering design through several courses reaching from learning how to setup technical design drawings, CAD-courses, several courses ...

Studying Design Thinking as a forthcoming source to innovation speed

Mitcheltree, Christina Marie; Holtskog, Halvor; Ringen, Geir // 2019
With complex technology-intense industries follows an ever-increasing need for rapid innovation processes. Yet, innovation speed and the time from idea to product realization can vary and be ...

Supporting Creativity with Virtual Reality Technology

Graessler, Iris; Taplick, Patrick // 2019
This contribution includes the development and validation of a Virtual Reality (VR) supported creativity technique: "Sensory Stimulus Environment Technique". Key elements of this technique are the ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

Please sign in to your account

This site uses cookies and other tracking technologies to assist with navigation and your ability to provide feedback, analyse your use of our products and services, assist with our promotional and marketing efforts, and provide content from third parties. Privacy Policy.