SIG-Library

Query returned 1250 results.

Project-Based Learning in Engineering Education – Developing Digital Twins in a case study

Hagedorn, Lisa (1);Riedelsheimer, Theresa (2);Stark, Rainer (1) // 2023
The current engineering environment demands for an increasing level of interdisciplinarity, innovation, creativity and cross-domain thinking as well as the consideration of sustainability aspects. ...

RELATIONS BETWEEN COGNITIVE ABILITY AND CREATIVE DESIGN QUALITY

Yin, Yuan; Childs, Peter // 2023
The study aims to identify the relations between creative design quality and content of the memorising precedents, association, and combination of information processes in a design context. 71 ...

SHAPING SMART HOME PRODUCT SERVICE SYSTEM (SH-PSS) REFLECTION CRITERIA CARDS FOR ‘TILES IOT INVENTOR TOOLKIT’

Ganvir, Leeladhar; Kalita, Pratul; Jansari, Sachin // 2023
The internet of things (IoT) is growing rapidly as a technological tool and solution to various problems. Developing Internet of Things (IoT) technology also generates new opportunities for smart ...

Sheafification as a design technique for creative preservation - principles, illustrations, and first applications

Le Masson, Pascal; Hatchuel, Armand; Weil, Benoit // 2023
In times of ‘grand challenges’, design theorists dealing with complex systems are facing a dilemma: grand challenges require rule breaking, but they also require the preservation, as much as ...

Simulating Bioresorbable Lattice Structures to Enable Time-dependent Stiffness in Fracture Fixation Devices

Hawthorn, Barnaby (1); Triantaphyllou, Andrew (2); Khan, Farhan (2); Dyson, Rosemary (3); Thomas-Seale, Lauren E. J. (1) // 2023
Additive manufacture (AM) enables a greatly increased design freedom owing to its ability to manufacture otherwise difficult or impossible geometries. However, design creativity can often present ...

Strong sustainability aspects in the ideation process: a pedagogical experiment

Escobar, Melissa (1,2,3); Laforest, Valérie (1); Troussier, Nadège (3); Faucheu, Jenny (2) // 2023
The progress of science and technology has considerably increased the quality of life - especially the material standard of living - (e.g. disappearance of famines, increase in life expectancy) On ...

STUDENT AGENCY - A DIFFERENT PARADIGM FOR LEARNING

Van Dijck, Egbert-Jan; Meijer, Maarten; Van Den Berg, Femke; Kalkman, Ruben; Roest, Thijs // 2023
Purpose: Sustainability transitions are not hindered by technological barriers but above all by the lack of well-qualified people. Educating the next generation of engineers and product designers is ...

Studying the design process in constrained environment: an empirical approach to analyzing informal metal working enterprises in Tanzania

Keshwani, Sonal (1); Jagtap, Santosh (2); Opiyo, Eliab Z. (3) // 2023
Product design is one of the key features of intellectual and creative abilities of humans.

Activities of product design have attracted not only experts, but also those without any design training. ...

SUSTAINABLE DEVELOPMENT WITH WOOD MATERIALS AND DYNAMIC REPAIR

Dybvik, Jeanette Helleberg // 2023
This paper focuses on design processes, dynamic repair and sustainable development with the reuse of wood materials. The project is based on a case study in product design conducted by primary school ...

SUSTAINABLE INNOVATION THROUGH DATADRIVEN DESIGN USING LIFECYCLE ANALYSIS (LCA) METHODOLOGY

Winfield, Karen Elizabeth; Woolley, Joshua; Bradley, Elliot George; Pope, Daisy Victoria; Yakar-Pritchard, Gamze; Drummond, Sean James; Meadwell, James Edward; Williams, Rowan Alexander; Mutch, Craig Alexander Robert // 2023
Product designers are being increasingly challenged to innovate, whilst also having the responsibility to reduce the impact on the planet of the products they design. This paper explores and tests ...

The Augmented Designer: A Research Agenda for Generative AI-enabled Design

Thoring, Katja (1); Huettemann, Sebastian (2); Mueller, Roland M. (2) // 2023
Generative AI algorithms that are able to generate creative output are progressing at tremendous speed. This paper presents a research agenda for Generative AI-based support for designers. We present ...

The emergence and impact of synchrony in design teams: A computational study

Perišić, Marija Majda (1);Štorga, Mario (1,2);Gero, John (3) // 2023
Studies revealed that, while collaborating, humans tend to synchronise on multiple levels (e.g., neurocognitive or physiological). Inter-brain synchrony has been linked to improved problem-solving, ...

The Study of Cognitive Differences between Designers and Users based on Schema Theory

Guo, Su (1,2); Fan, Shengxi (1); Meng, Yichen (2) // 2023
This study is grounded upon the cognitive process and knowledge representation, analyzes the differences in perceptions between designers and users by applying schema theory. Per design process, we ...

The Systematic Feedback Method for Ideation Mode in Workshops

Akaki, Mayu (1,2); Maeno, Takashi (1) // 2023
To encourage creativity through ideation mode in design thinking, we conducted three workshops dealing with regional challenges with 44 participants. The systematic feedback method applied to the ...

TIME – AS ESSENTIAL FACTOR TO RE-DESIGN LECTURES OF ‘GESTALT-THEORY’ - SDG 4 IN EUROPE AND RE-WRITING ART AND DESIGN HISTORY

Wachs, Marina-Elena; Hoffmann, Andreas // 2023
WHAT ABOUT Within the scientific cycle of design / historians and design theorists, likewise other teacher in ‘Gestalt-theory’, we have to take the element of ‘time’ as significant creating factor, ...

TRANSFORMATIVE LEARNING AND SUSTAINABILITY EDUCATION FOR GLOBAL CO-HABITATION

Tully, Robert // 2023
In an age of disruption and challenging educational demands, we need our Higher Education Institutions to make the necessary changes in policy and strategy to remain relevant. Responsible innovation ...

Understanding audiences for immersive and interactive museum and gallery experiences and cultural exchanges

Kwon, Hyejin (1); Choi, Youngok (1); Zhao, Xiaoyang (3); Hua, Min (2); Wang, Wei (2); Garaj, Vanja (1); Lam, Busayawan (1) // 2023
The advent of immersive and interactive technologies has facilitated the growth of the museum and gallery sector by offering a variety of new experiences. In the UK and China, in particular, the ...

UTILISING HACKATHONS TO ENHANCE THE DESIGN PROCESS FOR ELECTRONICS & PROGRAMMING LEARNING WITHIN PRODUCT DESIGN EDUCATION

Siena, Francesco Luke; Naik, Kevin; Watts, Paul // 2023
The demand for enhanced technical competencies in graduates of product design and design engineering courses continues to grow year on year, with industry now requiring students to not only have an ...

Visualising and reverging: Understanding the intersection between creativity and visual thinking

Jansen, Alix (1,2); Heijne, Katrina (1); van Oosterom, Iren (2); Gonçalves, Milene (1) // 2023
We investigate reverging - the phase between the diverging and converging steps in a creative process - in the context of a visual thinking agency. Creative facilitation literature advocates for such ...

WHAT IF XR IS FULLY UTILISED IN DESIGN EDUCATION? PRELIMINARY RESULTS FROM A PARTICIPATORY DESIGN FICTION STUDY

Al Jahwari, Laila; Garaj, Vanja; Harrison, David // 2023
Design fiction is an approach to speculation about the future using a combination of prototyping and storytelling. It has recently received much attention in Human-Computer Interaction and design ...

WHAT IS 21ST CENTURY DESIGN EDUCATION AND ARE WE DOING IT WRONG?

De Vere, Ian // 2023
Designers are now entrusted with increasingly complex challenges and the stakes have never been higher. The complex and impactful endeavours of modern design reach far beyond the commercial and ...

¡EUREKA! DESIGN OF FLOATING LUMINARIES ON WATER: A LEARNING CHALLENGE IN ENGINEERING

Patino Santa, Luis Fernando; Isaza Saldarriaga, Juan Felipe // 2023
The learning space in the 21st century, cannot be limited to a closed enviroment within a classroom. It is important to push the limits of both, creativity and innovation on the mind of the ...

AGEING COLLABORATIONS: CO-DESIGNING FUTURE TECHNOLOGY OPPORTUNITIES

Shore, Linda (1); Hurrydass, Shika (1); Thompson, Richard (2); Salzano, Rachel (1); Marsh, James (1); Marchewka, Zuzanna (1); Babbs, Thelma (1); Jackson-Kerr, Sharon (1); Lis, Marta (1); Leslie, Reece (1); Ellis, Michael (3) // 2022

An Attempt to Grasp Resonance during Co-Creation with Biosignal Indicators

Akane Matsumae, Keisuke Shoji, Yuki Motomura // 2022
Resonance is known as an important phenomenon where individual creative moments resonate with each other during co-creation. The purpose of this study is to capture this co-creative moment as a ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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