SIG-Library

Query returned 1295 results.

A STATISTICAL ANALYSIS FOR THE CAR KEY FOB CROWDSOURCED DESIGN EVALUATION RESULTS BASED ON THE CDESIGN FRAMEWORK

Wu, Hao (1); Corney, Jonathan (2); Gan, Jing (1) // 2020
The “power of the crowd” has been repeatedly demonstrated and various Internet platforms have been used to applied collaborative intelligence to areas that range from open innovation to conceptual ...

A TOPOLOGICAL VARIATION-ORIENTED APPROACH FOR ENHANCING CREATIVITY IN PRODUCT DESIGN EDUCATION

Fei, Fei (1); Nagai, Yukari (2); Yu, Yang (2,1) // 2020
This study introduces an approach aimed at promoting the effect of product design creativity by using topological properties variations. The topological variation–oriented approach for creativity ...

AN ANALYSIS OF SOCIO-COGNITIVE ACTIVITIES DURING CO-CREATIVE DESIGN SUPPORTED BY SPATIALIZED AUGMENTED REALITY 

Masclet, Cédric; Baldacchino, Laetitia; Boujut,Jean-François // 2020
This study investigates the mechanisms by which spatial augmented reality (SAR) technology can affect socio-cognitive processes in groups involved in co-creative design sessions. A protocol analysis ...

ANALYSING DIVERGENT-CONVERGENT ACTIVITIES IN THE ARCHITECTURAL STUDIO, WITH THE AID OF THE 'KNOWLEDGE CONSTRUCTION ACTIVITIES' MODEL

Sopher, Hadas // 2020
Design activities and divergent-convergent developmental activities are considered to be of essential importance in developing design solutions, making them an important learning objective in the ...

AN INTERACTION-BASED DESIGN THINKING APPROACH FOR ARCHITECTURE AS A COMPLEX ADAPTIVE SYSTEM 

Shen, Tao (1); Nagai, Yukari (2)  // 2020
Creativity is a vital part of design studies, and many literatures have approached design creativity from the perspectives of cognition and social behaviors. Several methods and tools have been ...

ASSESSMENT CRITERIA WITHIN CHINA’S INDUSTRIAL DESIGN EDUCATION

Fan, Yun (1); Zhang, Yang (1); Bohemia, Erik (2); Nielsen, Liv Merete (2); Xia, Xiang (3) // 2020
This paper discusses issues regarding cultivating the creative ability of Chinese industrial design undergraduate students in the teaching and learning process. First, we review literature explores ...

BRAIN ACTIVITY IN CONSTRAINED AND OPEN DESIGN SPACES: AN EEG STUDY

Vieira, Sonia (1); Gero, John S. (2); Delmoral, Jessica (3); Li, Shumin (1); Cascini, Gaetano (1); Fernandes, António (4)  // 2020
Creativity is recognized as essential for changing the design space from constrained to open spaces. This study compares the neurophysiological activations of 18 professional industrial designers in ...

Building on Design Thinking to Work Creatively with Knowledge: A tale of two paradigms

McElheron, Paul John // 2020
Creative problem solving is an important 21st century skill, and design thinking has found application in a range of sectors including education, driven by its promise as a catalyst for innovation. ...

BUSINESSPERSONS’ IDEA GENERATION CONFIDENCE SHIFTS THROUGH A MINIMUM DESIGN THINKING TRAINING 

Furue, Nanami // 2020
Design thinking has long been focused as one of the methods for generating innovation. However, the universal effect of applying design thinking to the real business has sometimes been ...

CAN SOUND OVERCOMES CHALLENGES AND BOOST STUDENTS CREATIVITY?

Alhussain, Danah Fouad (1); Counsell, John (2); Perham, Nick (2); Pigott, Jon (2) // 2020
Some HE institutions restrict students’ choice of where to work. These restrictions, in addition to students being in shared non-ideal environs, such as institutional spaces, reduce their personal ...

COMPETENCY-BASED EVALUATION FOR CREATIVE AND EXPERIMENTAL IMMERSION CHALLENGE

Vázquez Esquivel, Rubén; Acuña López, Alejandro; Ramirez, Fermín; Álvarez Tostado, Marisol; Zarate, Sofía // 2020
“Suffocating” was the name given to the transmedia interactive installation, product of the challenge that 28 students achieved in five weeks as part of the Immersion and Creative Experimentation ...

COMPUTATIONAL CONCEPTUAL DISTANCES IN COMBINATIONAL CREATIVITY

Han, J., Hua, M., Park, D., Wang, P. and Childs, P. R. N. // 2020

CREATIVITY AND INNOVATION FOR CHILDREN: PRESENTATION AND FIRST EXPERIMENT OF NEW (SERIOUS) GAME

LIBE, Clara; GRENOUILLAT, Alexandre; LAGOUTTE, Jean; JEAN, Camille; MARANZANA, Nicolas // 2020
Serious games are not only games for an entertaining purpose, they are also designed to teach concepts in a playful way. These games are more and more popular in the family, school and work ...

CREATIVITY ASSESSMENT VIA NOVELTY AND USEFULNESS (CANU) – APPROACH TO AN EASY TO USE OBJECTIVE TEST TOOL  

Prasch, Lorenz; Maruhn, Philipp; Brünn, Marcel; Bengler, Klaus  // 2020
Creativity, or the ability to generate new and useful ideas or products, is considered a key factor in modern society. The role it plays in the workplace and day-to-day activities is on the rise and ...

DECODING SUSTAINABLE COMPETENCIES AND DIDACTICS IN DESIGN EDUCATION

Østergaard, Thomas // 2020
As recent reports and researchers suggest, the development of future ‘creativity’ and ‘creative skills’ of the future designers could be determinant for the designer’s capacity of dealing with the ...

DESIGN AS A CATALYST: A PEDAGOGICAL FRAMEWORK

Gudur, Raghavendra Reddy (1); McDonagh, Deana (2); Harris, Maurita T. (2); Rogers, Wendy A. (2) // 2020
There is an increasing interest in the design and creative thinking process in the Sciences, Technology, Engineering and Mathematics (STEM) and health education disciplines. Many new degree programs ...

DESIGN FOR ONE: PERSONALISATION AND EXPERIENCES OF DESIGN RESEARCHERS AND PARTICIPANTS

den Haan, Marjolein C. (1); Brankaert, Rens (1,2); Lu, Yuan (1) // 2020
Personalisation in design is desired to address the uniqueness of people, and the design for one process is suitable to achieve this. However, more research is needed on people’s experience with such ...

Designing aesthetics for play(fulness)

Legaard, Jesper Falck // 2020
Whilst aesthetics in a general sense has often been a subject for research, there is less research on how aesthetics more specifically relates to play and playfulness in experiences. In this paper I ...

DROWNING PREVENTION BY DESIGN: THE SEMIOTICS OF PROTOTYPING IN LOW-RESOURCE ENVIRONMENTS – CASE STUDY ZANZIBAR

Conrad, Franziska (1); Devall, Lucy (2) // 2020
This paper presents an overview of an exploratory case study collaboration between Arts University Bournemouth (AUB) and the Royal National Lifeboat Institution (RNLI) in support of an RNLI delivery ...

EMOTIONS: THE INVISIBLE ASPECT OF CO-CREATION WORKSHOPS

Soto Hormazábal, Mariluz; Beaulé, Caoimhe Isha; Alhonsuo, Mira; Miettinen, Satu // 2020
This article focuses on the emotions service designers experience in their role as facilitators. We will explore emotions in the context of a co-creative environment, and discuss how encounters ...

Engaging Digital Engineering Students in Design Thinking

Traifeh, Hanadi; Nicolai, Claudia; Refaie, Reem; Meinel, Christoph // 2020
This research paper examines the impact of the Design Thinking process in cultivating creative confidence and encouraging empathy towards others. Our target group included students in general; ...

ENHANCING CREATIVITY BY DEMONSTRATING  INDIVIDUAL VULNERABILITY TO FIXATION

Neroni, Maria A.; Crilly, Nathan  // 2020
Creative design behaviour can be inhibited by fixation and so reducing the risk of fixation is a focus of much design creativity research. Research in other fields indicates that an effective way of ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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