SIG-Library

Query returned 1283 results.

CREATIVITY AND INNOVATION FOR CHILDREN: PRESENTATION AND FIRST EXPERIMENT OF NEW (SERIOUS) GAME

LIBE, Clara; GRENOUILLAT, Alexandre; LAGOUTTE, Jean; JEAN, Camille; MARANZANA, Nicolas // 2020
Serious games are not only games for an entertaining purpose, they are also designed to teach concepts in a playful way. These games are more and more popular in the family, school and work ...

CREATIVITY ASSESSMENT VIA NOVELTY AND USEFULNESS (CANU) – APPROACH TO AN EASY TO USE OBJECTIVE TEST TOOL  

Prasch, Lorenz; Maruhn, Philipp; Brünn, Marcel; Bengler, Klaus  // 2020
Creativity, or the ability to generate new and useful ideas or products, is considered a key factor in modern society. The role it plays in the workplace and day-to-day activities is on the rise and ...

DECODING SUSTAINABLE COMPETENCIES AND DIDACTICS IN DESIGN EDUCATION

Østergaard, Thomas // 2020
As recent reports and researchers suggest, the development of future ‘creativity’ and ‘creative skills’ of the future designers could be determinant for the designer’s capacity of dealing with the ...

DESIGN AS A CATALYST: A PEDAGOGICAL FRAMEWORK

Gudur, Raghavendra Reddy (1); McDonagh, Deana (2); Harris, Maurita T. (2); Rogers, Wendy A. (2) // 2020
There is an increasing interest in the design and creative thinking process in the Sciences, Technology, Engineering and Mathematics (STEM) and health education disciplines. Many new degree programs ...

DESIGN FOR ONE: PERSONALISATION AND EXPERIENCES OF DESIGN RESEARCHERS AND PARTICIPANTS

den Haan, Marjolein C. (1); Brankaert, Rens (1,2); Lu, Yuan (1) // 2020
Personalisation in design is desired to address the uniqueness of people, and the design for one process is suitable to achieve this. However, more research is needed on people’s experience with such ...

Designing aesthetics for play(fulness)

Legaard, Jesper Falck // 2020
Whilst aesthetics in a general sense has often been a subject for research, there is less research on how aesthetics more specifically relates to play and playfulness in experiences. In this paper I ...

DROWNING PREVENTION BY DESIGN: THE SEMIOTICS OF PROTOTYPING IN LOW-RESOURCE ENVIRONMENTS – CASE STUDY ZANZIBAR

Conrad, Franziska (1); Devall, Lucy (2) // 2020
This paper presents an overview of an exploratory case study collaboration between Arts University Bournemouth (AUB) and the Royal National Lifeboat Institution (RNLI) in support of an RNLI delivery ...

EMOTIONS: THE INVISIBLE ASPECT OF CO-CREATION WORKSHOPS

Soto Hormazábal, Mariluz; Beaulé, Caoimhe Isha; Alhonsuo, Mira; Miettinen, Satu // 2020
This article focuses on the emotions service designers experience in their role as facilitators. We will explore emotions in the context of a co-creative environment, and discuss how encounters ...

Engaging Digital Engineering Students in Design Thinking

Traifeh, Hanadi; Nicolai, Claudia; Refaie, Reem; Meinel, Christoph // 2020
This research paper examines the impact of the Design Thinking process in cultivating creative confidence and encouraging empathy towards others. Our target group included students in general; ...

ENHANCING CREATIVITY BY DEMONSTRATING  INDIVIDUAL VULNERABILITY TO FIXATION

Neroni, Maria A.; Crilly, Nathan  // 2020
Creative design behaviour can be inhibited by fixation and so reducing the risk of fixation is a focus of much design creativity research. Research in other fields indicates that an effective way of ...

ENHANCING GRADUATE EMPLOYABILITY BEYOND CREATIVE DESIGN DEGREE PROGRAMMES

Mclening, Christian; Conrad, Franziska; Zorraquin, Alison // 2020
Against the backdrop of the 2017 Design Council: Design a Future Economy, developing skills for productivity and innovation [1] the paper builds on a number of existing studies that examine design ...

Evaluation of Ideas in the Crowdsourcing process for product innovation

Cortez Gomes, Joade; de Lima Silva, Técia; Nogueira Rêgo, Laíssa; de Oliveira Ferreira, Paula; Orestes Aguirre González, Mario // 2020
The purpose of this article is to propose criteria, methods and factors to evaluate ideas generated from a crowdsourcing approach. To this end, a systematic bibliographic review and a case study was ...

FACILITATING DESIGN FOR THE UNKNOWN: AN INCLUSIVE INNOVATION DESIGN JOURNEY WITH A SAN COMMUNITY IN THE KALAHARI DESERT

Winschiers-Theophilus, Heike (1); Virmasalo, Veera (2); Samuel, Marly M. (1); Stichel, Brit (3); Afrikaner, Helena E. (1) // 2020
This paper presents a 2-year collaboration that explored how we as design researchers may support an isolated and marginalised indigenous San community to innovate technology products for affluent ...

FIXATION IN THE CREATIVE PRACTICES AND PERCEPTIONS OF INDEPENDENT CERAMIC DESIGNERS 

Sun, Qianang; Kim, Eunyoung // 2020
Fixation, as a mental activity, is usually discussed in the design process and creative expression. Several studies have conducted experiments aiming to find how to reduce the fixation in design ...

FORCING CREATIVITY IN AGILE INNOVATION PROCESSES THROUGH ASD-INNOVATION COACHING

Albers, Albert (1); Hahn, Carsten (2); Niever, Manuel (2); Heimicke, Jonas (1); Marthaler, Florian (1); Spadinger, Markus (1) // 2020
The challenge to handle uncertainties as well as a rapidly changing and challenging environment in product development is increasingly faced by implementing agile approaches and creativity methods ...

IMPLEMENTATION OF A HANDS-ON WORKSHOP TO TEACH COMPETENCIES IN 3D PRINTING

Günther, Joachim // 2020
Often, new technologies like additive manufacturing and digital technologies are taught at university
primarily theoretically with the help of displaying images and short videos. Students regularly ...

LITERATURE REVIEW: EXISTING METHODS USING VR TO ENHANCE CREATIVITY

Gong, Zhengya; Georgiev, Georgi V. // 2020
Virtual reality (VR) technology has introduced a range of equipment, contexts, and stimuli with possible applications in the context of design creativity. In response, recent studies have ...

MAPPING IMPACT OF DESIGN THINKING IN TEAMWORK, PROBLEM-SOLVING AND CREATIVITY

Guaman-Quintanilla, S., Chiluiza, K., Everaert, P. and Valcke, M. // 2020

Methodology for the analysis and self-reflection of design students about their competences

Martínez-Villagrasa, Beatriz (1); Esparza, Danae (2); Llacer, Toni (2); Cortiñas, Sergi (1) // 2020
Both the design processes and the role that designer plays in society are in a constant process of transformation (Kirah, 2017; Ringvold & Digranes, 2017). Designers intervene in increasingly complex ...

ON THE NOVELTY OF SOFTWARE PRODUCTS 

Beghelli, Alejandra (1,2); Jones, Sara (3)  // 2020
The identification of the key factors that make a tangible product creative has been the focus of significant research in the area of design. However, the same effort for software products is almost ...

PROCESS FOR MAPPING CHALLENGES OF CROSS-BORDER MOBILITY IN THE BARENTS REGION

Suoheimo, Mari (1); Lusikka Toni (2) // 2020
There is a challenge in identifying problems in common to tackle them creatively and jointly in Mobility as a Service (MaaS) development. This all requires collaboration and commitment, which is a ...

PRODUCT DESIGN EDUCATION IN MECHANICAL AND MANAGEMENT ENGINEERING MASTER’S DEGREE PROGRAMS. ANALOGIES AND DIFFERENCES

De Napoli, Luigi; Rizzuti, Sergio // 2020
Mechanical and management engineering are some of the stakeholders involved in product development, with different competencies. They must share the responsibility for best solution identification to ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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