SIG-Library

Query returned 1250 results.

Creativity in Makerspaces: Applying Learning Theories and Socio-Cognitive Frameworks to Understand Designer’s Knowledge and Creativity

Megan, Tomko; Julie, Linsey // 2016
Designers in makerspaces, or informal active learning environments, engage in numerous experiences and seek out sources of information when it comes to creating a new design. During this process, the ...

CREATIVITY IN PRODUCT DESIGN EDUCATION: UNDERSTANDING THE LEARNING ENVIRONMENT

Alhussain, Danah; Loudon, Gareth; Wilgeroth, Paul // 2016
This paper examines current research into the relationship between creativity and the immediate
physical environment, and how it has been found to influence the creativity of undergraduate ...

CREATIVITY, 3D PRINTING AND DESIGN EDUCATION

Lindley, Julian // 2016
The core of this paper outlines and reflects on a project set as a challenge to final year Product Design
Students. The project is used as one approach to explore the possibilities of new ...

CROSS-DISCIPLINARY TEACHING ANDMENTAL SCALING IN COMPLEX DESIGNPROJECTS

Skulberg, Harald // 2016
This paper investigates how cross-disciplinary teaching and the act of mental scaling may build
valuable stimulus for creativity and influence students’ learning outcome in an undergraduate ...

CROSSING OVER, INTO AND BACK: DESIGN DISCIPLINES AND IDENTITIES

Fairburn, Sue; Heeley, Rachel; Pengelly, Jon // 2016
Increasingly design education is taking place within a Krauss-ion ‘expanded field’ of cross
disciplinary practice. This explorative nature of design, when set against notions of ...

DESIGN AND CREATIVITY ENHANCING INNOVATIVE EDUCATIONAL PROCESSES

Cannina, Marita; Salvia, Giuseppe; Bruno, Carmen // 2016
The ‘Innovative Design in academic contexts’ project addressed how learning and teaching changes
after the introduction of digital technology in schools and how can design support this.
The paper ...

DESIGN BOARDS AS AN ALIGNMENT TOOL FOR CROSS-DISCIPLINARITY IN ENGINEERING

Tanderup Gade, Ulla // 2016
Design boards are communication and ideation tools used by designers in a design process to create
shared understanding and creativity either mutually or between designer and client. There are ...

Design Creativity, Technical Execution & Aesthetic Appeal: A Cat with Caveats (Part 2)

Karl, Jeffries; Theodore, Zamenopoulos; Alison, Green // 2016
This study explores to what extent technical execution and aesthetic appeal may be related to
assessments of graphic design creativity. Eight professional graphic designers, using the ...

DESIGN FOR ADDITIVE MANUFACTURING: A CREATIVE APPROACH

Rias, A.-l.; Bouchard, C.; Segonds, F.; Abed, S. // 2016
This paper introduces a new method for early stages of Design For Additive Manufacturing. It aims at supporting designers in the generation of creative concepts in AM. A review of current DFAM ...

Design Ideation Through Humour Processes

Gillian, Hatcher; William, Ion; Ross, Maclachlan; Andrew, Wodehouse; Barbara, Simpson; Marion, Sheridan // 2016
We argue that the processes of creating successful comedy are comparable to the processes of designing an innovative product. Our research explores how constructs of humor may be applied to the early ...

Design Inspiration During Ideation and Its Effects

Blake, Perez; Bradley, Camburn; Kristin, Wood // 2016
The use of inspiration in ideation is pervasive among designers of all levels of experience. Inspiration can
be found serendipitously or actively sought out by the designer using directed search ...

Design Knowledge and Impact on Simulation Induced Creativity and Empathy

Sujithra, Raviselvam; Karen, Sng; Kristin, Wood // 2016
Experimental findings from non-design background participants showed that, experiencing a
simulated scenario is more effective in increasing creativity as compared to that of being briefed ...

Design Problems as Potential Moderators in Creativity Studies

Varun, Kumar; Gregory, Mocko // 2016
The objectives of this research are i) to identify and evaluate the pattern of design problem usage over the past 15 years, and ii) to assess whether the choice of design problem
influences the ...

DESIGN TOOLS FOR BEGINNERS: TEACHING A DESIGN APPROACH TO PRACTITIONERS WITH MIXED BACKGROUNDS

Ferraro, Venere; Colombo, Sara // 2016
In this paper, an educational experience aimed to transfer design tools to practitioners with expertise in
different fields such as engineering, architecture, and psychology, is discussed. During an ...

DESIGNING ENRICHED LEARNING ENVIRONMENTS: A CROSS-DISCIPLINARY APPROACH TO SOCIAL INNOVATION

Tapia Olmos, Eduardo Francisco // 2016
This study investigates the state of art in the contemporary scenario in the education of people with
intellectual disabilities through industrial design and product development in a ...

Developing Metrics to Assess Technology-Enabled Creative Co-Design Sessions

Jamie, O'Hare; Mendy, Mombeshora; Elies, Dekoninck; Gaetano, Cascini // 2016
Users, customers and clients are playing an increasingly important role in the design process as part of recent trends towards ‘co-creation’ and ‘co-design’. Co-design sessions seem to be an ...

DEVELOPMENT OF A METHODOLOGY TO IMPLEMENT SET-BASED DESIGN IN A DAY

Ström, M.; Raudberget, D.; Gustafsson, G. // 2016
A simplified variant of Set-Based Design (SBD) was created and combined with creative methods such as the 6-3-5 method and the gallery method. This made it easy to introduce in one day, which has ...

Ecological and Economic Concepts for a Mixed Initiative Networked Generative Design Framework

Sam, Joyce; Andre, Chaszar // 2016
This paper describes the conceptual underpinnings of a infrastructure currently in
development which aims to provide a computational environment for productive and creative
human and computer ...

Emperical Results from Measuring Design Creativity: Use of an Augmented Coding Scheme in Protocol Analysis

John, Gero; Jeff, Kan // 2016
This paper presents preliminary results from using an augmented ontological coding scheme to generate quantitative descriptions of the cognitive behaviour of design creativity. The ...

EXPERIENCE DESIGN FOR EYE GLASSES CUSTOMERS THROUGH CO-CREATIVE SERVICES  (Members only )

Oh, Hee Ra; Jung, Soo Youn; Kim, Sung Eun; Kim, Yong Se // 2016
The research for Product Service System was started because of the improving customer experience when they make a decision to buy glasses. After service blueprinting the customer’s journey to buy ...

Exploring How Novel Ideas are Generated in Mind Maps

Alex, Leeds; Barry, Kudrowitz // 2016
In this study, we use mind maps as a divergent thinking task and as a tool for representing an
individual’s idea-generation processes in a conceptual graph. This allows for assessing the ...

Factors that contribute to collective creativity development in organizations

Medeiros Leopoldino, Kleidson Daniel; Aguirre González, Mario Orestes; Marques Júnior, José Arnaud // 2016
In the 1990s, companies used to concentrate their efforts searching for greater quality in their products and services, and higher productivity in their processes. In the last decade, organizations ...

Finding the Optimal Design Creativity in Car Design Features Against Brand Styles

Sungeun, An; Deedee, Min; Ji-Hyun, Lee // 2016
Automobile designers strive to create novel and distinctive designs without sacrificing the car’s inner brand style. Both novelty and brand styles are known to be paramount to realizing market ...

Fluency Results in Design Fixation Experiments: An Additional Explanation

Luis Arthur, Vasconcelos; Maria Adriana, Neroni; Nathan, Crilly // 2016
Some design fixation experiments report that participants exposed to an example solution generate fewer ideas than those who were not. This reduced ‘idea fluency’ is generally explained as ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

Please sign in to your account

This site uses cookies and other tracking technologies to assist with navigation and your ability to provide feedback, analyse your use of our products and services, assist with our promotional and marketing efforts, and provide content from third parties. Privacy Policy.