Query returned 1295 results.
A crowdsourced design experiment using free-hand sketch design method based on the cDesign framework
Wu, Hao; Corney, Jonathan // 2017
In the age of ubiquitous, global Internet the process of product design is no longer confined to individuals or groups of employees but can be carried out by the combined efforts of many people ...
An educational method for enhancing the ability to design innovative products
Yamada, Kaori; Tsumaya, Akira; Taura, Toshiharu; Shimada, Kenji; Kaihara, Toshiya; Yokokohji, Yasuyoshi; Sato, Ryuta // 2017
In the modern era, what we produce is important, and synthetic design thinking is strongly needed to create innovative products that bring qualitative changes to users’ lifestyles. This paper ...
An exploratory study into the impact of new digital design and manufacturing tools on the design process
Corsini, Lucia; Moultrie, James // 2017
The study aims to understand the impact of new digital design and manufacturing tools on the design process. Digital manufacturing technologies are having far reaching impacts on design, however ...
Blow Bits: Creative playgrounds, gamification and virtuosity with hybrid design tools and environments (HDTE)
Wendrich, Robert // 2017
Playgrounds (real or virtual) are universal areas where most people learn to play, interact, engage, immerse to unlearn and relearn repeatedly in order to get more fundamental understanding and ...
Business game and its relationship with creativity: a systematic literature review
Rosa, Marcela; González, Mario; Araújo, Ana Cláudia Costa de; Santiago, George // 2017
This paper aims to analyze the relationship between the development of creative potential and business game. For this, we carried out a systematic bibliographical review of 157 articles hosted on the ...
Can visual facilitation beat verbal facilitation?
Boedhoe, Roché; Badke-Schaub, Petra // 2017
This paper analyzes the effect of visual and verbal facilitation in an interdisciplinary design setting. The depending variables were (the process of gaining) cross and shared understanding in the ...
Change in peer efficacy of senior design students during a design project: a case study
Patel, Apurva; O'Shields, Steven; Chickarello, Doug; Summers, Joshua; Turner, Cameron // 2017
Engineering students gain knowledge regarding mechanics, thermodynamics, and other topics throughout their undergraduate curriculums. However, often their instruction regarding design is not ...
Characterisation of a co-creative design session through the analysis of multi-modal interactions
Becattini, Niccolo ; Masclet, Cedric; Ben-Guefrache, Fatma; Prudhomme, Guy; Cascini, Gaetano; Dekoninck, Elies // 2017
The paper presents an investigation that aims at describing the behaviour of designers, designers' client and products' end user in collaborative design sessions, which are characterized by language ...
Climbing C-trees: Analysing Concept-tree content and construction
Blanco, Eric; Le Dain, Marie-Anne; Lavayssiere, Pierre; Chevrier, Pierre // 2017
The aim of the paper is to analyze the rationale of production of C-trees used in innovative design workshop implementing C/K theory. Data had been produced within industrial creative workshops in ...
Co-design in Zambia - an examination of design outcomes
Brubaker, Eric Reynolds; Jensen, Carl; Silungwe, Sunday; Sheppard, Sheri D.; Yang, Maria // 2017
After decades of limited success “designing for the developing world”, it is clear that Base of the Pyramid (BoP) markets are complex and face unique challenges, such as large geographical distances ...
Creativity as a way to innovate successfully
Guenther, Agnes; Eisenbart, Boris; Dong, Andy // 2017
Selecting innovative design concepts for further development entails decision making under conditions of sometimes extreme uncertainty pertaining to technical feasibility and market potential. In ...
CREATIVITY IN CHILDREN’S DESIGN PROCESSES: IDENTIFYING INDICATORS OF DESIGN FIXATION
Schut, Alice; van Doorn, Fenne; Klapwijk, Remke; Buchner, Debbie // 2017
This paper explores indicators of design fixation by following the development of the design ideas of a group of primary school children (age 10-12) carrying out a co-design project. Our goal is to ...
CULTURE SENSITIVE CONTEXTMAPPING: DISCOVERING THE STRENGTHS OF EASTERN AND WESTERN PARTICIPANTS
Hao, Chen; van Boeijen, Annemiek; Stappers, Pieter Jan // 2017
Contextmapping - a set of generative design techniques, used by designers to understand the context of their intended users - has been used successfully over a decade with Western participants, both ...
Decision design and re-ordering preferences: The case of an exploration project in a large firm
Le Glatin, Mario; Le Masson, Pascal; Weil, Benoît // 2017
Decision theory has been long applied to project management for risk and uncertainty reduction. Among the foundations, the manager is considered following axioms describing his rationality; the most ...
DECISION MAKING IN PRODUCT DESIGN – BRIDGING THE GAP BETWEEN INCEPTION AND REALITY
Lindley, Julian; Adams, Richard; Wynn, Les // 2017
Product Design in the modern world is a complex multifaceted discipline comprising of many skills and applications. It also operates in cross-disciplinary contexts both in direct teams but also ...
DESIGN AND INNOVATION WITH PROBLEM BASED LEARNING METHODS: AN ENGINEERING PERSPECTIVE
Mirtaheri, Peyman; Sponheim, Nils // 2017
Of the many diverse and fascinating challenges we face today, the most intense and important is how to understand and shape the new technology revolution. One would assume that the educational ...
DESIGN EDUCATION AND THE NEW CULTURE OF DESIGN CENTRIC INTELLECTUAL PROPERTY
Howell, Bryan; Briscoe, Thomas // 2017
This paper addresses the relevance of integrating intellectual property (IP) rights studies within contemporary industrial design studio courses. As recently as 2014, an article on design and IP ...
Design finds a way: Creative strategies to cope with barriers to creativity
Gonçalves, Milene // 2017
Creativity is quintessential in design ideation, as it fuels innovation in an ever-changing world. However, designers often experience states of being stuck and fixated, either on their own ...
DESIGN THINKING METHODS AND TECHNIQUES IN DESIGN EDUCATION
Kloeckner, Ana Paula; Libânio, Cláudia de Souza; Ribeiro, José Luis Duarte // 2017
Design Thinking is a human-centred innovation process, with an emphasis on deep understanding of consumers, holistically, integratively, creatively, and awe-inspiring. Design Thinking methods and ...
Detection and splitting of constructs of SAPPhIRE model to support automatic structuring of analogies
Keshwani, Sonal; Chakrabarti, Amaresh // 2017
The objective of this work is to structure a natural language description of analogies into a common causal language – which is chosen here to be SAPPhIRE model of causality. The motivation is to ...
DEVELOPING CO(DESIGN) PROCESS AND TOOLS TO INNOVATE EDUCATION THROUGH DIGITAL DO IT YOURSELF
Bruno, Carmen; Canina, Maria Rita // 2017
The current societal trend of digitally enabled self-production (i.e. digital Do-It-Yourself) is emblematic of the contemporary and diffuse attitude to make and create. It also reflects the new ...
DIGITAL DRAWING DEMYSTIFIED: EXPLORING A CREATIVE ZONE OF PROXIMAL DEVELOPMENT
Seiersten, Nils; Berg, Arild // 2017
In the process of work life, product designers are expected to master and use digital tools. This must therefore be integrated in teaching in a pedagogically appropriate manner. Research has shown ...
Discursive vs. intuitive - An experimental study to facilitate the use of design catalogues
Üreten, Selin; Krause, Dieter // 2017
Though shown to be of support to the designer, design method acceptance is still an issue to the design society today. Requirements and concepts in general derived from fundamental learning ...
Do biomimetic students think outside the box?
Lenau, Torben Anker // 2017
Biomimetics is a recognized method in ideation for getting access to new and – for the designer – novel knowledge, which hopefully will result in more novel and useful products. But do designers ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.