SIG-Library

Query returned 1250 results.

MAKERIET: A NORWEGIAN UNIVERSITY MAKERSPACE

Güler, Evin; Mirtaheri, Peyman; Andersson, Anders-Petter; Gjřvaag, Terje // 2017
In this paper, we review the existing state of current Norwegian university makerspaces, and what is unique and common to all of them. The participating makerspaces will help discover the impacts ...

MEASURING CREATIVITY

Stana, Ingeborg // 2017
This article examines the various models used to measure creativity amongst learners and teachers in higher education; it also discusses fundamental insights to guide educators in measuring ...

Mindfulness and resource-sensitive design: A literature overview and an agenda for research

Chan, Wing Mui Helen; de Bont, Cees // 2017
Mindfulness has aroused great interests in the past few decades and researches on mindfulness conducted have suggested that it is related to increase in awareness, creativity, quality ...

Modal shifts in concentration indicate creativity

Nguyen, Philon; Zeng, Yong // 2017
Modal shifts are said to indicate heightened creativity in the conceptual design process. These modal shifts are traditionally detected using concurrent verbal protocols. However, it is known that ...

NARROWING THE GAP BETWEEN GENERAL DESIGN EDUCATION AND HIGHER EDUCATION IN DESIGN

Fauske, Laila Belinda // 2017
This paper illuminates the 13-year run for general design education, which developed in response to the art and design education community’s ability to build an academic community originating in ...

NEW METHODS FOR THE DESIGN OF SMART PRODUCTS: PROJECT BASED LEARNING WITH INDUSTRY

Saldien, Jelle; Verstockt, Steven; Neutens, Tom; Wyffels, Francis // 2017
In the last few years, IoT (Internet of Things) technology has been in full development. However, the market has not yet given rise to many concrete applications with high adoption since classic ...

PASTEL AS A SWIFT SKETCH TOOL FOR DESIGN EDUCATION AND PRACTICE: A QUALITATIVE REVIEW

Hoftijzer, J. // 2017
Since the field of industrial design to a great extend concerns the creative development of three-dimensional objects, project communication is often a visual matter. The activity of design drawing ...

PROGRESS CARDS AS A TOOL FOR SUPPORTING REFLECTION, MANAGEMENT AND ANALYSIS OF DESIGN STUDIO PROCESSES

Jaskiewicz, Tomasz; van der Helm, Aadjan // 2017
This paper presents “progress cards” as a tool that supports design students in planning and reflecting on their design processes, while providing design studio coaches and design methods researchers ...

Proposing a new product creativity assessment tool and a novel methodology to investigate the effects of different types of product functionality on the underlying structure of factor analysis

Hazeri, Kamyar ; Childs, Peter R. N. ; Cropley, David // 2017
The aim of study is to indicate a gap in creativity research arising from products with dissimilar capabilities requiring independent creativity indicators that are empirically formed according to ...

RESPONSIBLE CREATIVITY IN DESIGN EDUCATION

Lutnćs, Eva // 2017
Creativity is a key concept in the scientific discourse of design education. Conducting a word search, the concepts ‘creative’ and/or ‘creativity’ featured 128 of the 165 papers published at the ...

REVIEW OF CREATIVITY FACTORS IN FINAL YEAR DESIGN PROJECTS IN CHINA

Zhang, Yang; Bohemia, Erik; McCardle, John // 2017
This paper focuses on investigating a common phenomenon that emerges in the reformative process of China’s design education system from the traditional to ‘creativity-directed’. The investigation is ...

Similarities and differences between humorous and surprising products

Borgianni, Yuri; Hatcher, Gillian // 2017
Innovative products can be described as both useful and novel— or ‘unexpected’. Literature suggests that surprise combined with humour may be a powerful tool in creating the positive ‘unexpectedness’ ...

Studying design fixation with a computer-based task

Neroni, Maria Adriana; Vasconcelos, Luis Arthur; Crilly, Nathan // 2017
The term ‘design fixation’ refers to a phenomenon where designers unknowingly limit the space within which they search for solutions. In an attempt to study this phenomenon experimentally, ...

Taking into account life situation during a co-creativity session: An exploratory study

Lobbé, Justine; Bazzaro, Florence; Charrier, Marjorie; Sagot, Jean-Claude // 2017
Users today are looking for an experience and not only for technology. Products must be acceptable and desirable, and in this regard must be designed with the needs and desires of the end user. To ...

The Analogy Retriever – an idea generation tool

Han, Ji; Shi, Feng; Chen, Liuqing; Childs, Peter R. N. // 2017
Idea generation plays a vital role in design, but coming up with ideas, especially creative ideas, is often challenging. Analogy is considered as a fundamental component of creativity and a ...

THE BLACK THREAD PROJECT: BUILDING STUDENT COMMUNITIES

Kvellestad, Randi Veiteberg // 2017
Teamwork involves different types of interactions and is necessary in education as well as a number of professions. The Black Thread is a co-design embroidery research project in design education for ...

THE CREATIVE ENGINEERING EDUCATION IMPERATIVE FOR TWENTY-FIRST CENTURY LIVING

Loy, Jennifer; Canning, Samuel // 2017
Engineering and design in the twentieth century were conventionally taught from opposite ends of an educational spectrum. Engineering education built certainty on a strong foundation of fundamental ...

Theoretical explanation of “Y-gaya” through general design theory

Oizumi, Kazuya; Aoyama, Kazuhiro // 2017
“Y-gaya”, which is a habit that engineers thoroughly discuss for long period of time, has been seen as a prominent mechanism to realize synthesis of design leading to actualization of brand new ...

Three driven approaches to combinational creativity

Han, Ji; Park, Dongmyung; Shi, Feng; Chen, Liuqing; Childs, Peter R. N. // 2017
Creativity is a crucial element of design, and a human attribute that has aroused significant attention. However, few studies have focused on the factors and motivations that drive creativity. The ...

Towards a DT mindset tool evaluation: factors identification from theory and practice

Paparo, Marco; Dosi, Clio; Vignoli, Matteo // 2017
Several studies identify the Design Thinking mindset as the crucial aspect of the Design Thinking implementation in organisations. However, it is not clear how to measure the DT mindset in ...

Using crowdsourcing to provide analogies for designer ideation in a cognitive study

Goucher-Lambert, Kosa; Cagan, Jonathan // 2017
Analogical reasoning is a prominent method for human creative design. The design research community has invested significant effort into understanding the process of design by analogy, including the ...

‘SISTERS ARE DOING IT FOR THEMSELVES?: EXPLORING GENDER IN IRISH PRODUCT DESIGN EDUCATION'

McMahon, Muireann; Kiernan, Louise // 2017
Good design is gender neutral, as should be the design process that underpins it. However achieving equality in the design process is difficult as female product/industrial designers1 are ...

A DATA MINING APPROACH TO ASSIST DESIGN KNOWLEDGE RETRIEVAL BASED ON KEYWORD ASSOCIATIONS

Shi, F.; Han, J.; Childs, P. R. N. // 2016
Design knowledge retrieval is a key part for creative idea generation in engineering design process, and it highly depends on the inherent associations between knowledge. Existing computer-based ...

A Liquid Piston Engine Designette: Creative Learning in Thermodynamics

Cassandra, Telenko; Shannon, Yee; Julie, Linsey; Todd, Sulchek; Wendy, Newstetter // 2016
To develop engineers who can creatively apply their technical knowledge, more opportunities within traditional engineering courses to practice this skill are needed. This paper describes a liquid ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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