SIG-Library

Query returned 1283 results.

Heterogeneous engineering: Essential bridge implementing creative design

Smulders, Frido // 2017
‘engineered’ by validated research methods from the K-space. Further research needs to address the complexity of real-life socio-interactive situations. The paper shows that the engineering act in a ...

Increasing product attachment through personalised design of additively manufactured products

Campbell, Robert Ian; Bernabei, Roberta // 2017
The research reported in this paper has demonstrated that emerging digital technologies are offering new methods for designers to work with end users to help them create personalised products. ...

Information extracted from patents as creative stimuli for product innovation

Parvin, Mehdi; Cascini, Gaetano; Becattini, Niccolo // 2017
This paper investigates the impact of information extracted from patents on the creative performance of R&D engineers involved in new product design tasks. The creative stimuli originated by domain ...

INNOVATION SHOULD BE TAUGHT TO ALL 14 TO 16 YEAR OLDS IN SCHOOLS

Goatman, Michael Charles // 2017
This paper is a discussion regarding the teaching of creativity and innovation and the supply of professionals to the product/industrial design business. It argues that the scope of design in the ...

Integrated approach to the agile development with design thinking in an industrial environment

Grashiller, Michael; Luedeke, Tobias; Vielhaber, Michael // 2017
The aim of this paper is to investigate the arrangement of creative techniques and flexible project management methods to enable innovative product development in one single process. Because ...

INTRODUCING SECOND-YEAR STUDENTS TO CONCEPT-BASED PROJECTS FOR INCREASED SUCCESS IN THIRD-YEAR SPONSORED PROJECTS

Fry, Richard Eldon // 2017
To increase the performance and decrease the stress of students in a third-year externally sponsored project experience, second-year industrial design students are introduced to a critical ...

Investigating effects of stimuli on ideation outcomes

Venkataraman, Srinivasan; Song, Binyang; Luo, Jianxi; Subburaj, Karupppasamy; Elara, Mohan Rajesh; Blessing, Lucienne; Wood, Kristin // 2017
This research investigates the effects of using stimuli, such as patents, on ideation outcomes, through the research questions: (a) What is the effect of stimuli on ideation outcomes? and (b) What is ...

IS GLOBALISED DESIGN EDUCATION KILLING DESIGN VARIETY?

Hall, Ashley // 2017
Design is an agent of globalization affecting socio-cultural evolution through technology impact, and in return, globalization is generating new demands and forces that shape both design and design ...

Makerbox: Introducing a low threshold maker experience for everyone – An online facilitation platform for problem based projects

Slåttsveen, Kristoffer; Nygaard, Truls; Seviour, Georgina; Steinert, Martin; Aasland, Knut Einar // 2017
This paper presents an online facilitation platform for project based education workshops, where the task formulations and solution methodology is based on engineering design methods. As design ...

MAKERIET: A NORWEGIAN UNIVERSITY MAKERSPACE

Güler, Evin; Mirtaheri, Peyman; Andersson, Anders-Petter; Gjřvaag, Terje // 2017
In this paper, we review the existing state of current Norwegian university makerspaces, and what is unique and common to all of them. The participating makerspaces will help discover the impacts ...

MEASURING CREATIVITY

Stana, Ingeborg // 2017
This article examines the various models used to measure creativity amongst learners and teachers in higher education; it also discusses fundamental insights to guide educators in measuring ...

Mindfulness and resource-sensitive design: A literature overview and an agenda for research

Chan, Wing Mui Helen; de Bont, Cees // 2017
Mindfulness has aroused great interests in the past few decades and researches on mindfulness conducted have suggested that it is related to increase in awareness, creativity, quality ...

Modal shifts in concentration indicate creativity

Nguyen, Philon; Zeng, Yong // 2017
Modal shifts are said to indicate heightened creativity in the conceptual design process. These modal shifts are traditionally detected using concurrent verbal protocols. However, it is known that ...

NARROWING THE GAP BETWEEN GENERAL DESIGN EDUCATION AND HIGHER EDUCATION IN DESIGN

Fauske, Laila Belinda // 2017
This paper illuminates the 13-year run for general design education, which developed in response to the art and design education community’s ability to build an academic community originating in ...

NEW METHODS FOR THE DESIGN OF SMART PRODUCTS: PROJECT BASED LEARNING WITH INDUSTRY

Saldien, Jelle; Verstockt, Steven; Neutens, Tom; Wyffels, Francis // 2017
In the last few years, IoT (Internet of Things) technology has been in full development. However, the market has not yet given rise to many concrete applications with high adoption since classic ...

PASTEL AS A SWIFT SKETCH TOOL FOR DESIGN EDUCATION AND PRACTICE: A QUALITATIVE REVIEW

Hoftijzer, J. // 2017
Since the field of industrial design to a great extend concerns the creative development of three-dimensional objects, project communication is often a visual matter. The activity of design drawing ...

PROGRESS CARDS AS A TOOL FOR SUPPORTING REFLECTION, MANAGEMENT AND ANALYSIS OF DESIGN STUDIO PROCESSES

Jaskiewicz, Tomasz; van der Helm, Aadjan // 2017
This paper presents “progress cards” as a tool that supports design students in planning and reflecting on their design processes, while providing design studio coaches and design methods researchers ...

Proposing a new product creativity assessment tool and a novel methodology to investigate the effects of different types of product functionality on the underlying structure of factor analysis

Hazeri, Kamyar ; Childs, Peter R. N. ; Cropley, David // 2017
The aim of study is to indicate a gap in creativity research arising from products with dissimilar capabilities requiring independent creativity indicators that are empirically formed according to ...

RESPONSIBLE CREATIVITY IN DESIGN EDUCATION

Lutnćs, Eva // 2017
Creativity is a key concept in the scientific discourse of design education. Conducting a word search, the concepts ‘creative’ and/or ‘creativity’ featured 128 of the 165 papers published at the ...

REVIEW OF CREATIVITY FACTORS IN FINAL YEAR DESIGN PROJECTS IN CHINA

Zhang, Yang; Bohemia, Erik; McCardle, John // 2017
This paper focuses on investigating a common phenomenon that emerges in the reformative process of China’s design education system from the traditional to ‘creativity-directed’. The investigation is ...

Similarities and differences between humorous and surprising products

Borgianni, Yuri; Hatcher, Gillian // 2017
Innovative products can be described as both useful and novel— or ‘unexpected’. Literature suggests that surprise combined with humour may be a powerful tool in creating the positive ‘unexpectedness’ ...

Studying design fixation with a computer-based task

Neroni, Maria Adriana; Vasconcelos, Luis Arthur; Crilly, Nathan // 2017
The term ‘design fixation’ refers to a phenomenon where designers unknowingly limit the space within which they search for solutions. In an attempt to study this phenomenon experimentally, ...

Taking into account life situation during a co-creativity session: An exploratory study

Lobbé, Justine; Bazzaro, Florence; Charrier, Marjorie; Sagot, Jean-Claude // 2017
Users today are looking for an experience and not only for technology. Products must be acceptable and desirable, and in this regard must be designed with the needs and desires of the end user. To ...

The Analogy Retriever – an idea generation tool

Han, Ji; Shi, Feng; Chen, Liuqing; Childs, Peter R. N. // 2017
Idea generation plays a vital role in design, but coming up with ideas, especially creative ideas, is often challenging. Analogy is considered as a fundamental component of creativity and a ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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