Query returned 1283 results.
THE INS AND OUTS OF THE CONSTRAINT- CREATIVITY RELATIONSHIP
Marnina Eden Herrmann, Gabriela Goldschmidt, Ella Miron-Spektor // 2018
In today’s increasingly complex world, designers and other practitioners are required to tackle problems creatively while adhering to an ever-growing list of constraints. Existing research on the ...
THE ROLE OF CREATIVE APPROACHES AMONG SERVICE DESIGN PROJECTS
Erica Dorothy Ormsby // 2018
Many current social and service challenges are so complicated, or wicked, that linear approaches do not equate in tackling them. Service design is a field of design that endeavors to innovate service ...
THEORETICALLY COMPARING DESIGN THINKING TO DESIGN METHODS FOR LARGE-SCALE INFRASTRUCTURE SYSTEMS
Miguel Andres Guerra, Shealy Tripp // 2018
Design of new and re-design of existing infrastructure systems will require creative ways of thinking in order to meet increasingly high demand for services. Both the theory and practice of design ...
TOP-DOWN DESIGN COMPUTING BASED ON NON-MANIFOLD POLYHEDRA FROM FUNCTION-TO-FORM MAPPING
Xu, Zhi-Gang; Zhu, Jian-Feng; Su, Kai-Yuan; Liu, Wei-Min // 2018
In this paper, our research works are reported from requirement management to functional design, from automatic function-to-form mapping to shape decomposition and synthesizing, from traditional AI ...
TOUCH, TOUCH, TOUCH, SENSORIAL COGNITIVE SKILLS SENSITIZED THROUGH TACTILITY AND TANGIBILITY
Wendrich, Robert // 2018
This paper presents the development and testing of a tangible user interface (TUI) project that includes the exploration of haptics, design processes, hybrid design tools and unconventional user ...
TOWARDS A NEW APPROACH TO NATURE-INSPIRED DESIGN
Agnieszka Mars, Ewa Grabska // 2018
This paper proposes a new approach to architecture design, which enables natureinspired modification of buildings prototypes. In the proposed method, analogy between a prototype and a class of ...
TOWARDS A TRULY INTERDISCIPLINARY APPROACH TO PRODUCT DESIGN EDUCATION
O'Kane, Colm; Tully, Robert // 2018
The education of new designers and innovators who can develop new product and service interventions to meet society’s challenges in the 21st century is a complex task. Design itself lies at the ...
TRIZ AND HYBRIDIZATION ALGORITHMS FOR STUDENT CREATIVITY IMPROVEMENT
Risdiyono Risdiyono // 2018
The ability to generate design ideas is vital for university students to learn. Many learning approaches to inculcate the sense of design creativity have been introduced by researchers. This paper ...
UNDERSTANDING GAME IDEATION THROUGH THE LENS OF CREATIVITY MODEL
Sandeep Athavale, Akash Mohan // 2018
Creativity in game design is not as widely studied as it is in general design discipline. While it may be argued that game design is simply a special case of design, in reality, it is peculiar in ...
UNEXPECTED DISCOVERIES AND THEIR ENHANCEMENT OF THE DESIGN PROCESS
Mejia, Luis Alfonso; Arango, Hugo Dario; Chandrasekera, Tilanka // 2018
The design process has evolved with the inclusion of technology, affecting the creative process. Digital media tools have become for design studios and educational facilities a setting for idea ...
WORKTIME AND CREATIVITY – THE MEDIATING ROLE OF PROBLEM STRUCTURING
Ori Ronen, Gabriela Goldschmidt, Miriam Erez // 2018
The relationship between creative processes and problem structuring (PS - selfinterpretation of a problem while solving it) is often overlooked in research. We explored how PS affects the outcome’s ...
A creative learning space development toolkit: Empirical evaluation of a novel design method
Thoring, Katja ; Mueller, Roland ; Badke-Schaub, Petra ; Desmet, Pieter // 2017
The physical environment in design education can have a significant impact on students’ creativity, learning performance, and wellbeing. However, little attention is given to the question, how to ...
A crowdsourced design experiment using free-hand sketch design method based on the cDesign framework
Wu, Hao; Corney, Jonathan // 2017
In the age of ubiquitous, global Internet the process of product design is no longer confined to individuals or groups of employees but can be carried out by the combined efforts of many people ...
An educational method for enhancing the ability to design innovative products
Yamada, Kaori; Tsumaya, Akira; Taura, Toshiharu; Shimada, Kenji; Kaihara, Toshiya; Yokokohji, Yasuyoshi; Sato, Ryuta // 2017
In the modern era, what we produce is important, and synthetic design thinking is strongly needed to create innovative products that bring qualitative changes to users’ lifestyles. This paper ...
An exploratory study into the impact of new digital design and manufacturing tools on the design process
Corsini, Lucia; Moultrie, James // 2017
The study aims to understand the impact of new digital design and manufacturing tools on the design process. Digital manufacturing technologies are having far reaching impacts on design, however ...
Blow Bits: Creative playgrounds, gamification and virtuosity with hybrid design tools and environments (HDTE)
Wendrich, Robert // 2017
Playgrounds (real or virtual) are universal areas where most people learn to play, interact, engage, immerse to unlearn and relearn repeatedly in order to get more fundamental understanding and ...
Business game and its relationship with creativity: a systematic literature review
Rosa, Marcela; González, Mario; Araújo, Ana Cláudia Costa de; Santiago, George // 2017
This paper aims to analyze the relationship between the development of creative potential and business game. For this, we carried out a systematic bibliographical review of 157 articles hosted on the ...
Can visual facilitation beat verbal facilitation?
Boedhoe, Roché; Badke-Schaub, Petra // 2017
This paper analyzes the effect of visual and verbal facilitation in an interdisciplinary design setting. The depending variables were (the process of gaining) cross and shared understanding in the ...
Change in peer efficacy of senior design students during a design project: a case study
Patel, Apurva; O'Shields, Steven; Chickarello, Doug; Summers, Joshua; Turner, Cameron // 2017
Engineering students gain knowledge regarding mechanics, thermodynamics, and other topics throughout their undergraduate curriculums. However, often their instruction regarding design is not ...
Characterisation of a co-creative design session through the analysis of multi-modal interactions
Becattini, Niccolo ; Masclet, Cedric; Ben-Guefrache, Fatma; Prudhomme, Guy; Cascini, Gaetano; Dekoninck, Elies // 2017
The paper presents an investigation that aims at describing the behaviour of designers, designers' client and products' end user in collaborative design sessions, which are characterized by language ...
Climbing C-trees: Analysing Concept-tree content and construction
Blanco, Eric; Le Dain, Marie-Anne; Lavayssiere, Pierre; Chevrier, Pierre // 2017
The aim of the paper is to analyze the rationale of production of C-trees used in innovative design workshop implementing C/K theory. Data had been produced within industrial creative workshops in ...
Co-design in Zambia - an examination of design outcomes
Brubaker, Eric Reynolds; Jensen, Carl; Silungwe, Sunday; Sheppard, Sheri D.; Yang, Maria // 2017
After decades of limited success “designing for the developing world”, it is clear that Base of the Pyramid (BoP) markets are complex and face unique challenges, such as large geographical distances ...
Creativity as a way to innovate successfully
Guenther, Agnes; Eisenbart, Boris; Dong, Andy // 2017
Selecting innovative design concepts for further development entails decision making under conditions of sometimes extreme uncertainty pertaining to technical feasibility and market potential. In ...
CREATIVITY IN CHILDREN’S DESIGN PROCESSES: IDENTIFYING INDICATORS OF DESIGN FIXATION
Schut, Alice; van Doorn, Fenne; Klapwijk, Remke; Buchner, Debbie // 2017
This paper explores indicators of design fixation by following the development of the design ideas of a group of primary school children (age 10-12) carrying out a co-design project. Our goal is to ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.