SIG-Library

Query returned 1295 results.

Putting Something into Play – Reflections on Video as a Creative Tool in Design

Vibeke, Sj // 2014
In design, video is typically used as a tool for presentation, instruction, or observation. The use of video for creation and discovery as part of the design process is new terrain. This article ...

Reflection in Design Education Using Visual Technology

Stoltenberg, Einar; Sj, Vibeke // 2014
Product design students are trained to express themselves through visual media like two-dimensional (2D) and 3D drawing, prototyping, and digital media. Thus, written language is not always their ...

Roadmap and Toolbox for the Ideation Stage of the Development Process of Product Service Systems

Dewit, Ivo; De Roeck, Dries; Baelus, Chris // 2014
Product service systems (PSS) provide an opportunity to create innovative interactions between consumers, the products and services they use and the providers offering these products. In contrast to ...

Sendai School of Design: Project Driven Design Education Based on a Wide Range of Highly Adaptive Collaboration

Motoe, Masashige // 2014
Sendai School of Design is a design education program to nurture collaborative creative workers as personnel who will help activate the local area launched by Tohoku University in cooperation with ...

Shared Memory in Design Complexity

Pavel, Nenad; Berg, Arild // 2014
This paper discusses the idea of how collaborative learning might help designers with the rapid learning required in the increasingly complex environments they work in. It has been proposed that ...

Sketching Interactive Experiences: Video Scenario to Support Imagination and Co-Design

Pillan, Margherita; Spadafora, Marco; Vitali, Annamaria Andrea // 2014
The paper presents the use of video-scenarios to support co-design of smart systems for public spaces. Video-scenarios are commonly employed in the design of innovative services and systems to ...

STIMULATION OF CREATIVE OUTPUT BY MEANS OF THE USE OF CREATIVITY TOOLS – A CASE STUDY

Yan, Y.; Jiang, P.; Squires ,A.; Childs, P.R.N. // 2014
In this paper, a theoretic framework was proposed on how to select the most appropriate creativity tools to stimulate designers' creativity in terms of the nature of the design task to be tackled, ...

Supporting the Early Stages of the Product Design Process: Using an Integrated Collaborative Environment

Malins (1), Julian; Liapis (2), Aggelos; Kantorovitch (3), Julia; Markopoulous (4), Panos; Laing (1), Richard; Didaskalou (5), Alexandros; Coninx (6), Karin; Maciver (1), Fiona // 2014
Existing technologies designed to support professional product designers focus mainly on the modelling stages of the design process, while the early conceptual stages remain relatively unexplored. ...

Sustainable Design Technology: A Case Study of a Master Student’s Lamp Project

Berg, Arild; Stoltenberg, Einar; Reitan, Janne // 2014
Creatively treated materials from nature transform, through technological processes and design practice, into cultural objects containing function and meaning. Views on nature, culture, and ...

Test Results of Practical Value-Centric Business Development Methodology

Randmaa, Merili; Otto, Tauno; Howard, Thomas J. // 2014
Design and the creativity and innovation involved in it are “living things moving in a field.” By limiting their movements, they may be described with greater accuracy, but their natural movements ...

THE INFLUENCE OF CREATIVE SELF-EFFICACY ON CREATIVE PERFORMANCE

Brockhus, S.; van der Kolk ,T.E.C.; Koeman, B.; Badke-Schaub ,P.G. // 2014
Creativity can be expressed within different forms of representations such as writing, painting or reasoning. This paper argues the influence of creative self-efficacy on creative performance, which ...

The use of Formal Aesthetic Principles as a Tool for Design Conceptualisation and Detailing

Ali, Abu; Liem, Andre // 2014
The practice and teaching of form-giving typically takes the starting point in enhancing the intuitive and explorative approach of form giving rather than employing available structured methods for ...

The Wild, The Pub, The Attic and The Workplace: A Tool for Negotiating a Shared Vision on Creative Learning Spaces

Setola, Bruno; Leurs, Bas // 2014
A learning space can be configured by either defining use through design or through use. When a creative learning space is defined through use, its configuration and use conditions need to be ...

Training Future Engineers: What Can We Learn from Twelve Outstanding Innovators?

Chakrabarti, Amaresh // 2014
A design is a plan for a system, its implementation and utilisation for attaining goals that are intended to change “current situations into preferred ones”. Designing involves developing both the ...

Using Design Heuristics in Idea Generation: Does it Take Expertise to Benefit?

Voss, Markus; Sauer, Thorsten; Bozkurt, Hulusi // 2014
This paper presents a study that examines how well-known methods for idea generation can be advantageously combined. It investigates Method 6-3-5, a group technique for six developers who ...

World Design Cities

Sosa, Ricardo; Wood, Kris L. // 2014
Can Singapore become a world design city? This short paper frames this question in the context of international studies of innovation, creativity and design. It then presents results from a recent ...

A case study on conceptual design of solar thermal collectors using a collaborative framework of engineering design and product design tools

Loumakis, George; Wood, Bruce; Birse, Fred; Burek, Stas; Kovacevic, Ahmed; Rane, Sham // 2013
The case study presented in this paper shows a project performed by undergraduate students of two UK universities on the conceptual design of solar thermal collectors. Such products are normally ...

A deep dive into creative thinking: The now-wow-how framework

Ericson, Åsa; Törlind, Peter // 2013
Innovation strategies are becoming even more vital for manufacturers that wish to turn their business into a service based one. Integration of product and service aspects in early design stages ...

A model for transforming engineering education through group learning

Chance, Shannon Massie; Duffy, Gavin; Bowe, Brian; Murphy, Mike; Duggan, Tony // 2013
Engineering educators at Dublin Institute of Technology (DIT) have successfully implemented pedagogical change. They now use group-based, student-centred, inquiry-driven approaches in each year of ...

An assessment of personality traits and their implication for creativity amongst Innovation Design Engineering masters students using the MBTI and KTS instruments

Yan, Yanliuxing; Childs, Peter R N; Hall, Ashley // 2013
Creativity and its realisation are vitally important to industry as identified, for example, by the Capitalizing on Complexity report undertaken by IBM. The scope of this study is to explore masters ...

An out-of-school design learning intervention for second level students

Creighton, Emma; Granville, Gary // 2013
This paper makes an argument for design learning as a framework to support the personal and academic development of second-level students. In presenting this argument the author discusses ...

Analysis of students opinion about a creative design experience by means of virtual sincronous teams

Mulet, Elena; Escamilla, Nathalie; Chulvi, Vicente; Garcia-Garcia, Carlos; Felip, Francisco; Galán, Julia // 2013
It is very frequent that in engineering design education students work in teams organizing themselves in face-to-face work meetings as well as by means of online applications to share documents and ...

Are we all designers?

Rodgers, Paul; Hall, Ashley; Winton, Euan; Land, Ellie; Aurisicchio, Marco // 2013
Several design writers have proposed, or at least implied, that “…we are all designers…” through the way we manipulate the environment around us, select the items we wish to own, plan, build, ...

Articulating excellence in the context of design and employability

Trowsdale, Dan; Clark, Becky // 2013
In today's highly competitive graduate marketplace, employability is at the top of the agenda for many academic institutions. At a time when the costs associated with higher education are increasing, ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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