SIG-Library

Query returned 1283 results.

On the effectiveness of experimenting with C-K theory in design education: Analysis of process methodology, results and main lessons drawn

Blanchard, Philippe Michel; Corsi, Patrick; Christofol, Hervé; Richir, Simon // 2013
This paper experiments a transdisciplinary design innovation way in educational contexts through workshops implementing a C-K Theory-based co-evolution between Concepts and Knowledge spaces. At ...

Open innovation and idea generation in SMEs

Aschehoug, Silje Helene; Ringen, Geir // 2013
Previous research in the field of open innovation is dominated by research on large and multinational corporations, research in the software industry, and in the consumer goods sector. However, few ...

Overcoming design fixation through education and creativity methods

Howard, Thomas J.; Maier, Anja M.; Onarheim, Balder; Friis-Olivarius, Morten // 2013
This paper reports an experiment on the topic design fixation using 12 teams of masters students working on three design problems from (Jansson and Smith 1991). The objective of the experiment is to ...

Playful conceptual design of industrial product service systems: An experiment

Meuris, Daniel; Herzog, Michael; Köster, Matthias; Sadek, Tim // 2013
It is known well that the development of industrial product-service systems (IPS2) is a challenging task for solution providers. In order to enable the full potential of these new systems the ...

Promoting void-based design concept generation through computer-supported interactive structurization of verbal and drawing expression

Nomaguchi, Yutaka; Ogawa, Tatsuya; Fujita, Kikuo // 2013
An iterative process of externalizing ideas in verbal and drawing expression is a crucial activity for design concept generation. This paper proposes its systematic methodology focusing on ‘void’ ...

Reflection in design practice – quality assurance of practical training in product design education

Skjelbred, Bente; Berg, Arild // 2013
Students’ experiences through practical training can be used for curriculum development based on interactive research between education and work practice. To work collaboratively and reflect during ...

Research on design idea generation support through design practice

Murakami, Tamotsu; Higashihara, Shota; Fukuda, Takamasa; Ueda, Kazutaka // 2013
The purpose of this research is to propose a method and a computational tool to support designer/engineers’ idea generation so that they can find or discern potential but essential design problems ...

Sensory Metrology: when emotions and experiences contribute to Design.

D'Olivo, Patrizia; Del Curto, Barbara; Faucheu, Jenny; Lafon, Dominique; Bassereau, Jean-François; Lê, Sébastien; Delafosse, David // 2013
The analysis of users' experience is indispensable in order to catch the subjectivity. For this reason the industrial designer needs to take into account these new qualitative properties, and ...

Spaces supporting creative design work

Cannon, David; Utriainen, Tuuli Maria // 2013
Our physical and social environment — the ‘space’ we are in — clearly affects how we feel, interact, and what kinds of actions we engage in. The relationships between behaviour, mood, ...

Stage-gate model in action: Regulating creativity and business imperatives in creative industries

Ng, Ricky, Yuk-kwan; Yeung, Sherman, Sheung-man // 2013
Inspiration and intuition seem to be the two essential components for designers to generate creativity. It is not surprising that designers think differently and very often possess with distinctive ...

Students practising realistic design process by collaboration of different disciplines

Huggins, Bernard James; Linda, Sara; Rane, Sham; Walle, Adam; Dougan, Chris // 2013
A pilot project was arranged between Product Design (PD) students at Glasgow Caledonian University and Engineering Design (ED) students at City University London. The assignment was to produce ...

Systematic training manual designed within digital design to increase the level of creativity in a shorter time

Emami, Jamshid; Chitsaz, Shaghayegh // 2013
A big portion of the field of industrial design is dedicated to areas such as product design, communication, and packaging of different goods each of which in turn is divided into different ...

Systems thinking and connecting the silos of design education

Park, Hyuna; Benson, Eric // 2013
While the design industry is a complex and multidimensional landscape, the current design curriculum lives in stark contrast: linear and compartmentalized. University product design curricula are ...

Tangible ideation: how digital fabrication acts as a catalyst in the early steps of product development

Valamanesh, Roozbeh; Shin, Dosun // 2013
Embodiment of a concept has constantly been a preventive factor in creativity when it comes to complex topics. This has been moderated by emergence of digital fabrication since late 80’s. Making ...

Testing the value of TRIZ and its derivatives for knowledge transfer in problem solving attempts by multidisciplinary teams

Schöfer, Malte; Maranzana, Nicolas; Aoussat, Ameziane; Bersano, Giacomo // 2013
The design process of ever more complex products requires an increasing amount of knowledge originating in ever more distant domains of expertise. However, in order to make the knowledge transfer ...

The creative act is done on the hybrid machine

Wendrich, Robert E. // 2013
Ideas are hard to find, people love to have ideas! Having lots of ideas looks like you really are very creative and that you must posses very special talents more than anybody else around you. Often ...

The database of motion constructed by focusing on mimetic words—For designing a creative and emotional motion

Koguchi, Yohei; Yamada, Kaori; Taura, Toshiharu // 2013
We have been developing a method to design a creative and emotional ‘motion’ that may resonate with deep feelings that are difficult to describe verbally. In our previous study, we proposed a ...

The effect of digital media on design communication and creativity in a design group: A studio as a case study

Chen, Zi Ru // 2013
Design is a group behavior and creativity is the result of social interaction. Digital media are regarded both as the environment in which designers accomplish creative ideas and as a platform of ...

The innovation paradox: starting from what is ‘known’ to facilitate the discovery of the ‘unknown’

Vandenhende, Karel // 2013
How can we teach students to design creatively? From the literature on early stages in effective learning processes, we know that for education to be effective, design assignments should evolve from ...

The making of a journey-identifying new design approaches in contemporary art

Sjovoll, Vibeke; Gulden, Tore // 2013
This article explores how approaches identified in contemporary art can offer new perspectives in design education. The inquiry is done by involving product design students in such approaches through ...

The role of the design coach - a novel approach to achieving 360 collaboration between industry and higher education

Styger, Lee Edward Jan; Ellis, Ian // 2013
There is significant latent design talent within the broader business community, however, much of the design potential is isolated, and, lacks the necessary focus to manifest positive commercial ...

Towards a new perspective of managing ideas in front-end innovation as actor networks

Vagn, Anna Rose; Clausen, Christian; Gish, Liv // 2013
For decades the innovation process in R&D organisations has been discussed. Product development processes is well-established in R&D organisations and improvements has been implemented through ...

Understanding fixation effects in creativity: A design-theory approach

Agogue, Marine; Cassotti, Mathieu // 2013
Despite diverse studies grasping at different aspects of fixation in creativity and design reasoning, the underlying mechanisms of fixation, i.e. the processes that lead to being fixed on a small ...

Using qualitative research methods in engineering design research

Daly, Shanna; McGowan, Anna; Papalambros, Panos // 2013
In order to support successful strategies in design education and practice, we must have a deep understanding of the complex dynamics of design processes, teams, contexts, and systems. Facilitating ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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