SIG-Library

Query returned 1074 results.

THE BEHAVIOURAL DESIGN SOLUTION SPACE: EXAMINING THE DISTRIBUTION OF IDEAS GENERATED BY EXPERT BEHAVIOURAL DESIGNERS

Bay Brix Nielsen, Camilla Kirstine Elisabeth; Cash, Philip; Daalhuizen, Jaap // 2018
Understanding how human behaviour can be influenced through design is an increasingly important topic in research and industry. Despite distinct theoretical recommendations for behavioural design ...

THE CONCEPTUAL DISTANCES BETWEEN IDEAS IN COMBINATIONAL CREATIVITY

Han, Ji; Shi, Feng; Park, Dongmyung; Chen, Liuqing; Childs, Peter R. N. // 2018
Combinational creativity plays a significant role in design for supporting designers in producing creative ideas at early phases of design. This study provides insights into conceptual distances for ...

THE CONSTRUCTION OF MEANING IN DESIGN-DRIVEN PROJECTS

Line Sand Knudsen, Louise Møller Haase // 2018
The cornerstone in design-driven innovation is the creation of new meanings – the creation of a holistic, creative result meaningful to its users. However, despite an increasing interest in this ...

THE CREATIVE COMPETENCIES DICTIONARY, BETWEEN DESIGN PRACTICE AND EDUCATION IN 21ST CENTURY

Villagrasa, Beatriz Martínez; Esparza, Danae; Cortiñas, Sergi // 2018
The rapid speed of technological advances, communication and the current market are constantly questioning the role of designers in society [2]. This context leads to novel questions about design ...

THE CROWDFUNDING PLATFORMS AS TOOLS FOR DESIGNERS TO CREATE CONNECTED OBJECTS

Yichen Wu, Margherita Pillan // 2018
Creativity supports social and economic prosperity, and, by the development and popularity of the Internet and its technology, the computer-mediated crowdfunding platforms become a creative economic ...

THE FUNCTION OF CO-CREATION IN DYNAMIC MECHANISM OF INTERSUBJECTIVITY FORMATION AMONG INDIVIDUALS

Matsumae, Akane; Nagai, Yukari // 2018
This study aims to elucidate the dynamic mechanism of formation process of intersubjectivity among individuals in various contexts: how a design process affects formation of intersubjectivity among ...

THE IMPACT OF DESIGN BRIEFS ON CREATIVITY: A STUDY ON MEASURING STUDENT DESIGNERS OUTCOMES

Koronis, Georgios; Silva, Arlindo; Kang, Jacob // 2018
This study is based on an interdisciplinary project aimed at ways to improve creativity among student designers. We examine the influence of different kinds of stimuli and relationships between ideas ...

THE INS AND OUTS OF THE CONSTRAINT- CREATIVITY RELATIONSHIP

Marnina Eden Herrmann, Gabriela Goldschmidt, Ella Miron-Spektor // 2018
In today’s increasingly complex world, designers and other practitioners are required to tackle problems creatively while adhering to an ever-growing list of constraints. Existing research on the ...

THE ROLE OF CREATIVE APPROACHES AMONG SERVICE DESIGN PROJECTS

Erica Dorothy Ormsby // 2018
Many current social and service challenges are so complicated, or wicked, that linear approaches do not equate in tackling them. Service design is a field of design that endeavors to innovate service ...

THEORETICALLY COMPARING DESIGN THINKING TO DESIGN METHODS FOR LARGE-SCALE INFRASTRUCTURE SYSTEMS

Miguel Andres Guerra, Shealy Tripp // 2018
Design of new and re-design of existing infrastructure systems will require creative ways of thinking in order to meet increasingly high demand for services. Both the theory and practice of design ...

TOP-DOWN DESIGN COMPUTING BASED ON NON-MANIFOLD POLYHEDRA FROM FUNCTION-TO-FORM MAPPING

Xu, Zhi-Gang; Zhu, Jian-Feng; Su, Kai-Yuan; Liu, Wei-Min // 2018
In this paper, our research works are reported from requirement management to functional design, from automatic function-to-form mapping to shape decomposition and synthesizing, from traditional AI ...

TOUCH, TOUCH, TOUCH, SENSORIAL COGNITIVE SKILLS SENSITIZED THROUGH TACTILITY AND TANGIBILITY

Wendrich, Robert // 2018
This paper presents the development and testing of a tangible user interface (TUI) project that includes the exploration of haptics, design processes, hybrid design tools and unconventional user ...

TOWARDS A NEW APPROACH TO NATURE-INSPIRED DESIGN

Agnieszka Mars, Ewa Grabska // 2018
This paper proposes a new approach to architecture design, which enables natureinspired modification of buildings prototypes. In the proposed method, analogy between a prototype and a class of ...

TOWARDS A TRULY INTERDISCIPLINARY APPROACH TO PRODUCT DESIGN EDUCATION

O'Kane, Colm; Tully, Robert // 2018
The education of new designers and innovators who can develop new product and service interventions to meet society’s challenges in the 21st century is a complex task. Design itself lies at the ...

TRIZ AND HYBRIDIZATION ALGORITHMS FOR STUDENT CREATIVITY IMPROVEMENT

Risdiyono Risdiyono // 2018
The ability to generate design ideas is vital for university students to learn. Many learning approaches to inculcate the sense of design creativity have been introduced by researchers. This paper ...

UNDERSTANDING GAME IDEATION THROUGH THE LENS OF CREATIVITY MODEL

Sandeep Athavale, Akash Mohan // 2018
Creativity in game design is not as widely studied as it is in general design discipline. While it may be argued that game design is simply a special case of design, in reality, it is peculiar in ...

UNEXPECTED DISCOVERIES AND THEIR ENHANCEMENT OF THE DESIGN PROCESS

Mejia, Luis Alfonso; Arango, Hugo Dario; Chandrasekera, Tilanka // 2018
The design process has evolved with the inclusion of technology, affecting the creative process. Digital media tools have become for design studios and educational facilities a setting for idea ...

WORKTIME AND CREATIVITY – THE MEDIATING ROLE OF PROBLEM STRUCTURING

Ori Ronen, Gabriela Goldschmidt, Miriam Erez // 2018
The relationship between creative processes and problem structuring (PS - selfinterpretation of a problem while solving it) is often overlooked in research. We explored how PS affects the outcome’s ...

A creative learning space development toolkit: Empirical evaluation of a novel design method

Thoring, Katja ; Mueller, Roland ; Badke-Schaub, Petra ; Desmet, Pieter // 2017
The physical environment in design education can have a significant impact on students’ creativity, learning performance, and wellbeing. However, little attention is given to the question, how to ...

A crowdsourced design experiment using free-hand sketch design method based on the cDesign framework

Wu, Hao; Corney, Jonathan // 2017
In the age of ubiquitous, global Internet the process of product design is no longer confined to individuals or groups of employees but can be carried out by the combined efforts of many people ...

An educational method for enhancing the ability to design innovative products

Yamada, Kaori; Tsumaya, Akira; Taura, Toshiharu; Shimada, Kenji; Kaihara, Toshiya; Yokokohji, Yasuyoshi; Sato, Ryuta // 2017
In the modern era, what we produce is important, and synthetic design thinking is strongly needed to create innovative products that bring qualitative changes to users’ lifestyles. This paper ...

An exploratory study into the impact of new digital design and manufacturing tools on the design process

Corsini, Lucia; Moultrie, James // 2017
The study aims to understand the impact of new digital design and manufacturing tools on the design process. Digital manufacturing technologies are having far reaching impacts on design, however ...

Blow Bits: Creative playgrounds, gamification and virtuosity with hybrid design tools and environments (HDTE)

Wendrich, Robert // 2017
Playgrounds (real or virtual) are universal areas where most people learn to play, interact, engage, immerse to unlearn and relearn repeatedly in order to get more fundamental understanding and ...

Business game and its relationship with creativity: a systematic literature review

Rosa, Marcela; González, Mario; Araújo, Ana Cláudia Costa de; Santiago, George // 2017
This paper aims to analyze the relationship between the development of creative potential and business game. For this, we carried out a systematic bibliographical review of 157 articles hosted on the ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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