Query returned 1295 results.
Capturing Prototype Progress in Digital Fabrication Education
Barhoush, Yazan A M (1); Erichsen, J // 2019
The early (pre-requirement) stages of product development can provide relevant insights into the creative design process. At these stages, the communication of ideas during the prototyping process ...
COMPARING DIFFERENT TYPES OF PROFESSIONAL PRACTITIONER ENGAGEMENT IN AN INTEGRATED DESIGN ENGINEERING DEGREE
Georgilas, Ioannis; Dekoninck, Elies; Dhokia, Vimal; Flynn, Joseph; Elias, Edward // 2019
Design engineering education needs to be close to industrial practice, since industry is the final destination of most graduates. For this reason, early engagement with ‘real’ practitioners can be ...
Creation of a framework of design tool characteristics to support evaluation and selection of visualisation tools
Zhang, Wenwen; Ranscombe, Charlie; Radcliffe, David; Jackson, Simon // 2019
In Industrial Design, new design visualisation tools are emerging offering significant benefits to the designers. However, studies show alongside some benefits, new tools can also inhibit designers' ...
CREATIVE CONNECTIVITY PROJECT – A NETWORK BASED APPROACH TO UNDERSTAND CORRELATIONS BETWEEN INTERDISCIPLINARY GROUP DYNAMICS AND CREATIVE PERFORMANCE
Torrisi, Vanna Savina (1); Manfredi, Sabato (2); Iacopini, Iacopo (3); Latora, Vito (4) // 2019
Creativity, technology and innovation are the main driving forces of our modern world and they often trigger behavioural and cultural changes in our societies. Several studies on creative ...
Creative Space: A Systematic Review of the Literature
Thoring, Katja (1,2); Desmet, Pieter (1); Badke-Schaub, Petra (1) // 2019
This paper provides an overview of the state-of-the-art research about creative work and learning environments. We conducted a systematic literature search within the Scopus database and identified a ...
CREATIVITY 4.0. EMPOWERING CREATIVITY IN THE DIGITAL ERA.
Bruno, Carmen; Canina, Marita // 2019
Creativity - the ability to produce novel and useful ideas (Amabile, 1988) – has become a democratic necessity and the most important human skill to face the uncertainties brought by the digital era ...
Cross-Cultural Differences In Creative Ideation: A Comparison Between Singaporean And Portuguese Students
Koronis, Georgios (1); Meurzec, Rianne Wally (1); Silva, Arlindo (1); Leite, Marco (2); Henriques, Elsa (3); Yogiaman, Christine (1) // 2019
The purpose of this work is to compare the creative outcome in the educational context of students belonging to two different cultures, namely Singaporean and Portuguese and determine whether they ...
Design for Sustainability and Innovation: A Kansei Engineering Evaluation of the Adaptive Reuse of Old Buildings
Shao, Dan (1); Nagai, Yukari (2); Sosa, Ricardo (3) // 2019
The aim of our study was to use Kansei Engineering Evaluation to examine the renewal of old buildings with sustainability and innovation by comparing to new buildings. First, we conducted a ...
DESIGNING FOR SELF-REPORTING
Green, Clare Ruth (1,2) // 2019
Research for insights into user needs and working with users have been part of design and design methods since the 1960s. Certain ways to better understand people’s attitudes and behaviour clearly ...
DESIGNS ON ENGINEERING
Morris, Richard; Milne, Mark // 2019
There has been widespread criticism of the capabilities of engineering graduates produced in the United Kingdom. More than half of employers say that engineering graduate recruits do not reach their ...
DO WE NEED A NEW THEORY OF DRAWING? EXPLORATION ON TECHNOLOGICAL CHANGE BETWEEN PHYSICAL AND DIGITAL VISUALISATION
Novoa, Mauricio // 2019
half a century. Locally, drawing as a tool for co-creativity and building new knowledge is something that is more mentioned than practiced. The drawer works greatly in isolation. However, new ...
DRAWING TECHNIQUES ON THE DESIGN CONCEPT PHASE: AN ANALYSIS OF BRAZILIAN, JAPANESE AND TURKISH STUDENTS’ STRATEGIES
Torrezzan, Cristina (1); van der Linden, Julio (1); Bohemia, Erik (2); Kaygan, Pınar (3); Bernardes, Mauricio (1) // 2019
Professionals as product designers, architects and engineers have an intrinsic relationship with drawing, using it to think, imagine and represent everything from a creative outline of a proposal to ...
EDUCATION INNOVATION THROUGH MATERIAL INNOVATION IN PRIMARY EDUCATION: THE ‘GROW-IT-YOURSELF’ WORKSHOP
Brosens, Lore; Emmanouil, Marina // 2019
“Education with inert ideas is not only useless: it is, above all things, harmful”. With these words Lesgold (2001) framed the state of education in the western world at the turn of the century. In a ...
EFFICACIOUS PROTOTYPING FOR EARLY STAGE INDUSTRIAL DESIGN: UNDERSTANDING WHAT MATTERS IN PROTOTYPING TO MAKE PROTOTYPING MATTER MORE
Mahtani, Raunak; Umstead, Kelly; Gill, Carolina // 2019
Prototypes are integral tools designers, engineers and other creatives utilize for developing solutions. In the broadest sense, the term ‘prototype’ may mean different things, and may be the means to ...
EMBEDDING CREATIVITY IN ENGINEERING DEGREE PROGRAMMES
Finlay, Jamie Patrick; Papworth, Adam // 2019
According to the Royal Academy of Engineering (2014) engineering education is changing in a way that stifles, and indeed suppresses the creative and innovative capacities of students at a time when ...
Enabling designers to generate concepts of interactive product behaviours: a mixed reality design approach
Maurya, Santosh; Takeda, Yukio; Mougenot, Celine // 2019
To design interactive behaviours for their products designers/makers have to use high fidelity tools like ?electronic prototyping kits?, involving sensors and programming to incorporate interactions ...
ENHANCING PARTICIPATION IN INTERDISCIPLINARY STUDENT TEAMS THROUGH THE USE OF TANGIBLE REPRESENTATIONS
Forshaug, Ann Kristin // 2019
Designers are to an increasingly extent working as facilitators and members of co-creative interdisciplinary teams. Interdisciplinary collaboration is needed when working with complex problems, and ...
EUROPEAN DRIVING RANGE – INNOVATIVE LANDSCAPES FOR A TANGIBLE, NON-HIERARCHICAL LEARNING SPACE WITHIN A MATERIAL AND IMMATERIAL TOGETHERNESS
Wachs, Marina-Elena (1); Hall, Ashley (2) // 2019
The demand for high value designed products created across the future European landscape will require new educational talents working seamlessly across integrated analogue and digital platforms while ...
EXPLORATION OF NEW INNOVATION SCENARIOS THROUGH THE REINTERPRETATION OF LOCAL MATERIAL CULTURE IN THE MASTER IN DESIGN
Martins, Jo // 2019
Our Master's Degree in Integrated Design is a teaching project designed to protect, predominantly, a series of professional specializations. It is a precursor to the mission of the educational ...
EXPLORING PLAY INTERVENTIONS IN DESIGN EDUCATION
Hazen, Garrett; Morgan, David; Howell, Bryan // 2019
This study reports a collection of surveyed responses from industrial design students at Brigham Young University over six semesters regarding high levels of perceived stress in a competitive class ...
Exploring the effect of combinational pictorial stimuli on creative design performance
Hua, Min (1); Han, Ji (2); Ma, Xuezi (3); Childs, Peter (1) // 2019
Visual stimuli can be useful in supporting design ideation process. However, researchers still know very little about how stimuli should be delivered to designers during the early design stage. This ...
Exploring the role of linguistic abstraction in idea-generation sessions
Antoniou, Rafaella; Dekoninck, Elies; Bonvoisin, J // 2019
For many years, both academia and industry have been interested in increasing the efficiency of idea-generation meetings. Alex Osborne's (1953) rules for brainstorming are an early attempt to do so, ...
Extracting and analysing design process data from log files of ICT supported co-creative sessions
Becattini, Niccolo' (1); Cascini, Gaetano (1); O'Hare, Jamie Alexander (2); Morosi, Federico (1); Boujut, Jean-Francois (3) // 2019
The observation of designers' behaviour in collaborative design activities and the analysis of protocols improved the understanding of how novel ideas emerge, what occurs among designers and, ...
Fostering creativity in design - An empirical study on improvement of requirement-satisfaction with introduction of InDeaTe tool
Acharya, Shakuntala (1); Bhatt, Apoorv Naresh (1); Chakrabarti, Amaresh (1); Nagai, Yukari (2) // 2019
In today?s highly competitive market, product success is determined by two critical factors - innovation and sustainability. While innovation looks to rampantly satisfy the consumers' ever growing ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.