SIG-Library

Query returned 1250 results.

INSIGHTS ON HOW METACOGNITION INFLUENCES KNOWLEDGE APPLICATION IN PRODUCT DESIGN EDUCATION

Zhang, Yang; Bohemia, Erik; McCardle, John // 2018
An empirical study investigating creativity relevant factors that impact on knowledge application within the context of Product Design Education has been undertaken in the form of survey. The ...

INSPIRING CO-EVOLUTION MOVES AND CREATIVITY IN DESIGN TEAMS

Zoë Dankfort, Luuk Roos, Milene Gonçalves // 2018
Our aim was to understand the relationship between stimuli and inspiration among design team members during the co-evolution of problem and solution in the ideation phase of the design process. Case ...

INVESTIGATING ON THE RE-USE OF CONCEPTUAL DESIGN REPRESENTATIONS

Cascini, Gaetano; Fiorineschi, Lorenzo; Rotini, Federico // 2018
Systematic conceptual design approaches foresee the realization of abstract representations, according to their specific formalisms and rationales. Therefore, even if not explicitly conceived for ...

ISSUES RELATED TO MISSING ATTRIBUTES IN A-POSTERIORI NOVELTY ASSESSMENTS

Fiorineschi, Lorenzo; Frillici, Francesco Saverio; Rotini, Federico // 2018
Novelty assessment is a fundamental activity for creativity evaluation of ideas or concepts. Accordingly, literature acknowledges a variety of suitable metrics, among which some “a-posteriori” ...

KIDZ DESIGN LAB: BUILDING DESIGN THINKING FOR THE FUTURE

Skjølsvik, Tale; Steensen, Sverre // 2018
The Kidz Design Lab (KDL) is a new and unique way of enabling customers to be participants in a design process. It is a lab, a methodology and a brand where kids develop products for kids. This paper ...

LEAN OFFICE: STUDY ON THE APPLICABILITY OF THE CONCEPT IN A DESIGN COMPANY

Sastre, Ricardo Marques; Saurin, Tarcisio Abreu; Echeveste, Marcia Elisa Soares; de Paula, Istefani Carisio; Lucena, Ronaldo // 2018
This study has explored the applicability of the concepts related to Lean Manufacturing with focus on service areas, specifically in an office specialized in graphic design of packaging. Through a ...

LEVERAGING CREATIVITY OF DESIGN STUDENTS WITH A MAGIC-BASED INSPIRATION TOOL

Haritaipan, Lalita; Saijo, Miki; Mougenot, Celine // 2018
In this paper, we propose an unorthodox approach to enhancing creativity and user experience (UX) in product design with a “magic”-based tool. To support the introduction of magic in product ...

LEVERAGING PROTOTYPES TO SUPPORT SELF-DIRECTED SOCIAL LEARNING IN MAKERSPACES

Jaskiewicz, Tomasz; Mulder, Ingrid; Verburg, Samuel; Verhij, Bob // 2018
The “Maker Movement” signifies emergence of a cultural model of a society where anyone can become a creative maker. As part of this movement, various kinds of “Makerspaces” provide physical and ...

MODELING DIFFERENCES IN INDIVIDUAL PERCEPTIONS OF ABSTRACTED SYSTEM MODELS

Cameron Turner, Chiradeep Sen // 2018
Engineer’s often develop abstract conceptual models of products using function based languages. The expectation is that these models, even when prepared by different engineers will be similar if not ...

MYBIAS: A WEB-BASED TOOL TO OVERCOME COMMUNICATION ISSUES AND FOSTER CREATIVITY IN HETEROGENEOUS DESIGN TEAMS

Mattioli, Francesca; Ferraris, Silvia Deborah; Ferraro, Venere // 2018
The authors, who are researchers and teachers in the field of Design and Engineering, have developed an area of study that deals with the role of biases in heterogeneous teams’ dynamics. In ...

NORM CREATIVITY IN STUDENT DESIGN PROJECTS - ONE APPROACH OF CREATING SUSTAINABLE SOCIETIES

Öhrling, Therese Elisabeth; Normark, Jörgen; Nilsson, Åsa Wikberg // 2018
Design Engineers are capable of changing inequality through a design approach and design solutions. Therefore we as design teachers should consider it our responsibility to educate students to ...

OLD BUILDING, NEW USAGE: CASE STUDY OF A CREATIVE PRACTICE FOR AN ART STUDIO SPACE DESIGN BASED ON USERS’ MENTAL NEEDS

Dan Shao, Yukari Nagai // 2018
This study is aimed at building a creative practice for old building renewal considering an art studio space designed from the perspective of users’ needs. The adaptive reuse of a 90-year-old dining ...

OnOff: Creative Method Integration: from Physical to Digital and Back in Mechanical Engineering and Product Design

Avital, Iko; Mazor, Gedalya // 2018
The principal objective of this paper is to demonstrate the capability of a smartphone being a useful learning sources tool in product design, rather than being a hindrance in class. OnOff is an ...

OVERCOMING THE FEAR OF MAKING A CRAPPY SKETCH

Sjödell, Charlotte // 2018
This paper discusses which freehand drawing skills a designer needs in the 21st century and why not more people are using sketching as a creative tool. Are design schools teaching the adequate skills ...

PARAMETRIC DESIGN THINKING ABOUT DIGITAL AND MATERIAL SURFACE PATTERNS

Lyche, Wenche; Berg, Arild; Andreassen, Kristin // 2018
There is a growing need in contemporary society to understand new and emerging relationships between technology and creativity. In practice-oriented areas of education such as design, many ...

Perceived industrial usefulness of the ACD3-matrix - an interview study with product developers

Bligård, Lars-Ola; Simonsen, Eva; Berlin, Cecilia // 2018
Today, a large number of tools are available to support the organization and documentation of product development. However, a tool is not successful merely by virtue of being available; it is in the ...

PERFORMANCE METRICS; ARE THE RISKS TOO HIGH TO BE CREATIVE?

McCardle, John // 2018
As students in Higher Education (HE), many highly successful design graduates exhibit the traits of being keen independent learners and sometimes even demonstrate a maverick approach to the art. The ...

PHYSICAL PROTOTYPING TOOLKITS HAVE LIMITED EFFECT ON GROUP IDEATION IN DESIGN

Jonas Frich, Peter Dalsgaard // 2018
First introduced more than 15 years ago, toolkits for prototyping are intended to facilitate rapid prototyping. These toolkits are often framed as means to support and speed up the creative process ...

PHYSICAL VERSUS VIRTUAL PROTOTYPING AND THEIR EFFECT ON DESIGN SOLUTIONS

Euan Coutts, Campbell Pugsley // 2018
Physical and virtual prototypes are widely used throughout industry in the development of engineering designs. There have been many studies documenting the benefits of both. This work discusses and ...

POSSIBLE NEUROBIOLOGICAL MECHANISMS BEHIND CREATIVE DESIGN

Roger David Orpwood // 2018
Understanding of the way objects and behaviours are represented in the brain provides some insight into how creative ideation may take place. This paper uses an example of the design of a simple ...

PROPOSITION OF GUIDELINES FOR ASSESSING INNOVATION IN THE DESIGN AND PRODUCTION OF PAPERBOARD CONSUMER PACKAGING

Sastre, Ricardo Marques; de Paula, Istefani Carisio; Echeveste, Marcia Elisa Soares // 2018
When thinking of innovation applied to packaging, it becomes evident that there is a profusion of propositions of an applied nature to improve and benefit. However, the literature does not present ...

REAL-TIME CODING METHOD FOR CAPTURE OF ARTEFACT-CENTRIC INTERACTIONS IN CO-CREATIVE DESIGN SESSIONS

Ben Guefrache, Fatma; Masclet, Cedric; Prudhomme, Guy; Cascini, Gaetano; O'Hare, Jamie Alexander // 2018
This paper proposes a method to speed up the quantitative description of interaction occurrences during co-creative design sessions. Protocol analysis is traditionally used for such studies but it ...

RESEARCH IN BIO-INSPIRED DESIGN - WHAT IS ITS CURRENT FOCUS?

Marie-Luise Domke, Helena Hashemi Farzaneh // 2018
Bio-inspired design is an increasingly popular creativity and innovation method. Using bio-inspired design, designers tap nature with its almost unlimited pool of inspirations for technical ...

SHOCK EMPATHY WORKSHOP: EXPLORING EMPATHY SKILLS FOR DESIGNERS AND NON-DESIGNERS

Dan Brian Trowsdale, Gerard Du, Jacques Giard // 2018
User-centered design or user-focused design are terms which describe processes that attempt to involve potential customers or users within a design process. The intention of such processes is to ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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