Query returned 1283 results.
ASSESS NOVELTY OF AN INVENTION USING THE CENTRAL-EXTREME NOVELTY MATRIX: A CASE STUDY OF JUVO LAB'S FIBRE-OPTIC SENSOR MAT
Yuejun He, Jianxi Luo // 2018
Creativity studies have uncovered how novel combinations of prior technologies can influence the future value of resulting inventions. But such theoretical understandings have been seldom applied to ...
AWARENESS OF FASHION ETHICS AMONG INDIAN FASHION DESIGN STUDENTS: AN EXPLORATORY STUDY
Jain, Rajni; Pratap, Rakhi Wahee // 2018
Purpose: There is increased public awareness about the ethical issues in the recent past. More and more consumers are demanding products and services which are ethically produced. Therefore, the area ...
BRANDED HEALTHCARE INNOVATIONS, EXPERIENCES FROM A SERVICE DESIGN WORKSHOP
Eggink, Wouter; Mulder-Nijkamp, Maaike // 2018
Now that there is an expanding market for design skills into the field of service design and at the same time ‘products’ become ever more intangible, it becomes relevant to teach and explore this ...
BRINGING STIMULATED IDEATION IN A WEB ENVIRONMENT: STUDENTS’ EVALUATIONS OF A BASIC SOFTWARE RELEASE
Yuri Borgianni, Valentina Lenarduzzi, Federico Rotini, Davide Taibi // 2018
Previous studies have demonstrated that creative design activities benefit from stimuli and that textual prompts might extend the exploration of the design space. However, the number of stimuli to ...
BROWSE THE TOTAL TECHNOLOGY SPACE MAP TO CONCEIVE NEW APPLICATIONS OF A TECHNOLOGY FOR DESIGN OPPORTUNITIES
Jianxi Luo // 2018
Designers often explore novel applications of their technologies for innovation. However, such searches relied on experiences, expertise or gut feeling. Here we propose the use of a technology space ...
Business games and creativity stimulus: the behavior of three different teams in the ideation process
Rosa, Marcela; Rodrigues, Lucas; González, Mario // 2018
Creativity is considered the source of idea generation for new products and for solving problems. Due to this companies should implement actions and enable means that favor the practice, stimulation ...
Co-creation in Public Service Innovation: A review of how to encourage employee engagement in co-creation
Mogstad, Astrid; Høiseth, Marikken; Pettersen, Ida Nilstad // 2018
The public service sector in Norway needs to innovate itself to meet challenges and structural changes such as globalization, automation of work tasks, demographic change, the sharing economy and ...
CODING SCHEMES FOR THE ANALYSIS OF ICT SUPPORTED CO-CREATIVE DESIGN SESSIONS
Becattini, Niccolò; Cascini, Gaetano; O'Hare, Jamie Alexander; Masclet, Cedric // 2018
The paper presents a coding scheme for design protocol analysis of collaborative sessions supported by Augmented Reality. It maps verbal interactions during creative sessions, so as to distinguish ...
COME AND PLAY SERVICE DESIGNER WITH US! - CO-CREATING A PLAYABLE CUSTOMER JOURNEY INSTALLATION
Pirita Johanna Ihamäki, Katriina Irina Heljakka // 2018
""User-centered design or user-focused design are terms which describe processes that attempt to involve potential customers or users within a design process. The intention of such processes is to ...
COMPASSIONATE CREATIVITY: CO-DESIGN FOR ADVANCED DEMENTIA
Cathy Treadaway, Aidan Taylor, Jac Fennell // 2018
One of the most pressing challenges facing designers today is how to create appropriate, useful and safe designs for people living with advanced dementia. Dementia is a complex disease that presents ...
COMPETITIVE CAPABILITY ASSESSMENT OF INDUSTRIAL COMPANIES WITHIN THE FRAMEWORK OF ADVANCED INNOVATION DESIGN APPROACH
Livotov, Pavel // 2018
The comprehensive assessment method includes 80 innovation performance parameters and 10 key indicators of innovation capability, such as innovation process performance, innovating system ...
CPM / PDD in the context of Design Thinking and Agile Development of Cyber-Physical Systems
Luedeke, Tobias F.; Köhler, Christian; Conrad, Jan; Grashiller, Michael; Sailer, Andreas; Vielhaber, Michael // 2018
This contribution offers an integrated view of an agile development process for cyber-physical systems which includes the creative stages and the technical implementation in one methodology. First, ...
CREATIVE APPROACHES TO PROBLEM SOLVING IN GRAPHIC DESIGN: USING NUMBERS AS LETTERS
Çaglar Okur // 2018
In the 21st century typography has developed as a means to enrich and broaden the borders of visual communication providing for a wide range of new approaches. These new approaches provide for a ...
CREATIVE DESIGN COGNITION DIFFERENCES BETWEEN HIGH SCHOOL STUDENTS WITH AND WITHOUT DESIGN EDUCATION
John Gero, Rongrong Yu, John Wells // 2018
This paper presents results from a study exploring the relationship between design education and creative design cognition in high school students. Data from coded protocols of high school students ...
CREATIVE DESIGN THINKING BY WALKING THROUGH VIRTUAL CONCEPT SPACE
Kaori Yamada, Katsuhiro Kishimoto, Toshiharu Taura // 2018
In order to confirm how the visual understanding of the structure of concepts by walking through a virtual concept space can support design thinking, a virtual concept space is constructed based on a ...
CREATIVE PATH TO PRACTICAL KNOWLEDGE - CASE OF A TRIPLE HELIX FRAMEWORK
Čok, Vanja; Fain, Nuša; Žavbi, Roman; Vukašinović, Nikola // 2018
The paper presents a successful Triple helix collaboration between university, industry and government that resulted in commercialisation of a sustainable new product within the aircraft industry. ...
CREATIVE PROBLEM-SOLVING ASSESSMENT AND PRODUCT DESIGN EDUCATION
ORAKLIBEL, Renk DİMLİ; ÜLKEBAŞ, Selen Devrim; İLHAN, Işıl OYGÜR // 2018
This study reports findings from the administration of Creative Engineering Design Assessment (CEDA) to product design. The aim is to assess the applicability of CEDA in this discipline for the ...
Creative Space in a Digital Context – a Critical Evaluation
Aschehoug, Silje Helene; Schulte, Kjersti Øverbø; Gamme, Inger // 2018
Recession and global fall in oil prices have forced the industry on the west coast of Norway to restructure and find new business opportunities through the use of creative spaces in a digital ...
CREATIVITY IN ASSESSMENT RUBRICS
Lutnæs, Eva // 2018
Creativity is a key topic in the scientific discourse on design education, and a desired outcome of general education worldwide. Concepts used in assessment have an important role in general ...
CREATIVITY UNDER PRESSURE: USING DISTANT SEMANTIC FIELDS FOR FAST ACTIVATION OF DIVERGENT THINKING IN ENGINEERING STUDENTS
Beghelli, Alejandra; Prieto, Pablo // 2018
Creativity is one of the most valued professional skills. However, creativity-training opportunities are scarce in engineering programs. In this paper we present an interventional study for fast ...
CRITICAL STUDIES ARE DEAD, LONG LIVE CRITICAL STUDIES
Lindley, Julian; Adams, Richard // 2018
The value of a broad awareness of the world through critical studies is well documented and a cornerstone of undergraduate education. Within Product Design this is particularly pertinent as
anything ...
CROWD-BASED DATA-DRIVEN HYPOTHESIS GENERATION FROM DATA AND THE ORGANISATION OF PARTICIPATIVE SCIENTIFIC PROCESS
Sitruk, Yohann; Kazakçi, Akin // 2018
In scientific process, hypothesis generation is one the most important steps where creativity is needed most. As the science becomes more open and data-driven, it becomes interesting to analyse ...
CULTURALLY-SENSITIVE TOOLS FOR DESIGN GROUP IDEATION IN A JAPANESE CONTEXT
Taoka, Yuki; Kagohashi, Kaho; Saito, Shigeki; Mougenot, Celine // 2018
In engineering education at Japanese universities, design has recently been seen as a way of developing students’ mindset toward real life problem solving. In design project-based learning, students ...
CULTURE OR BEING CULTURAL? CONTENT IN DESIGN IN GENERAL EDUCATION
Digranes, Ingvild // 2018
Some of the changes in justification for design education seen at university level are mirrored in changes at the primary and secondary school levels in Norway. The country is shifting away from ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.