SIG-Library

Query returned 1295 results.

A NEW APPROACH FOR PATENT USE IN STUDENT DESIGN ENGINEERING PROJECTS

Maclachlan, Ross John Robert; Wodehouse, Andrew; Vasantha, Gokula // 2018
This paper presents a new philosophy for patent use in student design projects; patents are more valuable when viewed as creative and learning resources rather than as a list of prior art to be ...

A NEW FRAMEWORK FOR CONSTRUCTION PROJECT DEFINITION STAGE

Pikas, Ergo; Oehmen, Josef; Koskela, Lauri; Thuesen, Christian // 2018
One major reason for the poor performance of construction project delivery is related to the 'ill'-performed project definition stage. The emphasis on rational decision-making and methods have ...

A REVIEW OF MAKING IN THE CONTEXT OF DIGITAL FABRICATION TOOLS

Corsini, Lucia; Moultrie, James // 2018
The review considers the role of making in the context of digital fabrication tools. Digital fabrication is having significant impacts on design and is challenging traditional production paradigms. ...

A TYPOLOGY OF DESIGN SKETCHES, DEFINED BY COMMUNICATION FACTORS; THE CASE STUDY OF THE THULE YEPP NEXXT CHILD BIKE SEAT

Hoftijzer, J; Sypesteyn, M; Nijhuis, J; De Reuver, R // 2018
Within the field of industrial design, sketches play a significant role for communication. Sketching represents a language for designers to explore options and support creativity, and to express ...

A VISUAL VOICE, SKETCHNOTING FOR ENGINEERS

Paepcke-Hjeltness, Verena Natalie; Hetherton, Lara; Grote, Haley; McKilligan, Seda // 2018
This pilot study is part of an ongoing investigation, which explores how low fidelity visualisation such as Sketchnoting, can support learning habits, as well as foster sketch and creative ...

A WAY TO UNDERSTAND THINGS BETTER THROUGH DOING': CREATIVE ACTION AND INTRINSIC MOTIVATION IN ENGINEERING DESIGN

Roxana Morosanu, Nathan Crilly // 2018
This paper argues for the broadening of the field of design creativity research in two main ways. Firstly, if we studied not just creative ideas, but also creative action, then this would better ...

A-POSTERIORI NOVELTY ASSESSMENTS FOR SEQUENTIAL DESIGN SESSIONS

Fiorineschi, Lorenzo; Frillici, Francesco Saverio; Rotini, Federico // 2018
Among the various novelty metrics available in literature, those developed by Shah and Vargas-Hernandez are frequently used for academic purposes. More precisely, their “a-posteriori” version is ...

Adding Scrum-style project management to an advanced Design Thinking class

Dobrigkeit, Franziska; Wilson, Molly; Nicolai, Claudia // 2018
Design Thinking has become popular as a methodology that produces innovative and creative solutions in different industries, e.g. in the software industry or in product development. As such the ...

AGILE INNOVATIVE IMPULSES IN PRODUCT GENERATION ENGINEERING: CREATIVITY BY INTENTIONAL FORGETTING

Jonas Heimicke, Nicolas Reiß, Albert Albers, Benjamin Walter, Jan Breitschuh, Sebastian Knoche, Nikola Bursac // 2018
Innovations – according to their definition - have always guaranteed market success for companies. As a result of a large number of dynamic boundary conditions in the markets, innovation processes ...

ALL MEMBERS INCLUDED - EXAMPLES OF DESIGN COLLABORATION WITH JAPANESE SOCIAL WELFARE ORGANISATIONS THROUGH SHARED DESIGN METHODS AND PROCESSES

Laila Frances Cassim // 2018
In the last half-century, viewing disability as a social and human right enabled a raft of legislation achieving equal access to mainstream education, employment, and public services to be passed. ...

AN EXPLORATORY STUDY ON THE USE OF NEW DESIGN METHODS IN DESIGN CONSULTANCIES

Filippi, Anna; Suarez Madrigal, Antonio; Eisenbart, Boris; Gericke, Kilian // 2018
This paper explores the uptake of design methods in design consultancies. Our results show that new methods are primarily used in the initial phases of the design process for specific problems. The ...

ANALYSIS OF CO-DESIGN SCENARIOS AND ACTIVITIES FOR THE DEVELOPMENT OF A SPATIAL-AUGMENTED REALITY DESIGN PLATFORM

Morosi, Federico; Carli, Iacopo; Caruso, Giandomenico; Cascini, Gaetano; Dhokia, Vimal; Ben Guefrache, Fatma // 2018
This paper discusses how Spatial Augmented Reality (SAR) can support design sessions in the fields of product, interface and packaging design. We analyse how the scope of a design session and the ...

ASSESS NOVELTY OF AN INVENTION USING THE CENTRAL-EXTREME NOVELTY MATRIX: A CASE STUDY OF JUVO LAB'S FIBRE-OPTIC SENSOR MAT

Yuejun He, Jianxi Luo // 2018
Creativity studies have uncovered how novel combinations of prior technologies can influence the future value of resulting inventions. But such theoretical understandings have been seldom applied to ...

AWARENESS OF FASHION ETHICS AMONG INDIAN FASHION DESIGN STUDENTS: AN EXPLORATORY STUDY

Jain, Rajni; Pratap, Rakhi Wahee // 2018
Purpose: There is increased public awareness about the ethical issues in the recent past. More and more consumers are demanding products and services which are ethically produced. Therefore, the area ...

BRANDED HEALTHCARE INNOVATIONS, EXPERIENCES FROM A SERVICE DESIGN WORKSHOP

Eggink, Wouter; Mulder-Nijkamp, Maaike // 2018
Now that there is an expanding market for design skills into the field of service design and at the same time ‘products’ become ever more intangible, it becomes relevant to teach and explore this ...

BRINGING STIMULATED IDEATION IN A WEB ENVIRONMENT: STUDENTS’ EVALUATIONS OF A BASIC SOFTWARE RELEASE

Yuri Borgianni, Valentina Lenarduzzi, Federico Rotini, Davide Taibi // 2018
Previous studies have demonstrated that creative design activities benefit from stimuli and that textual prompts might extend the exploration of the design space. However, the number of stimuli to ...

BROWSE THE TOTAL TECHNOLOGY SPACE MAP TO CONCEIVE NEW APPLICATIONS OF A TECHNOLOGY FOR DESIGN OPPORTUNITIES

Jianxi Luo // 2018
Designers often explore novel applications of their technologies for innovation. However, such searches relied on experiences, expertise or gut feeling. Here we propose the use of a technology space ...

Business games and creativity stimulus: the behavior of three different teams in the ideation process

Rosa, Marcela; Rodrigues, Lucas; González, Mario // 2018
Creativity is considered the source of idea generation for new products and for solving problems. Due to this companies should implement actions and enable means that favor the practice, stimulation ...

Co-creation in Public Service Innovation: A review of how to encourage employee engagement in co-creation

Mogstad, Astrid; Høiseth, Marikken; Pettersen, Ida Nilstad // 2018
The public service sector in Norway needs to innovate itself to meet challenges and structural changes such as globalization, automation of work tasks, demographic change, the sharing economy and ...

CODING SCHEMES FOR THE ANALYSIS OF ICT SUPPORTED CO-CREATIVE DESIGN SESSIONS

Becattini, Niccolò; Cascini, Gaetano; O'Hare, Jamie Alexander; Masclet, Cedric // 2018
The paper presents a coding scheme for design protocol analysis of collaborative sessions supported by Augmented Reality. It maps verbal interactions during creative sessions, so as to distinguish ...

COME AND PLAY SERVICE DESIGNER WITH US! - CO-CREATING A PLAYABLE CUSTOMER JOURNEY INSTALLATION

Pirita Johanna Ihamäki, Katriina Irina Heljakka // 2018
""User-centered design or user-focused design are terms which describe processes that attempt to involve potential customers or users within a design process. The intention of such processes is to ...

COMPASSIONATE CREATIVITY: CO-DESIGN FOR ADVANCED DEMENTIA

Cathy Treadaway, Aidan Taylor, Jac Fennell // 2018
One of the most pressing challenges facing designers today is how to create appropriate, useful and safe designs for people living with advanced dementia. Dementia is a complex disease that presents ...

COMPETITIVE CAPABILITY ASSESSMENT OF INDUSTRIAL COMPANIES WITHIN THE FRAMEWORK OF ADVANCED INNOVATION DESIGN APPROACH

Livotov, Pavel // 2018
The comprehensive assessment method includes 80 innovation performance parameters and 10 key indicators of innovation capability, such as innovation process performance, innovating system ...

CPM / PDD in the context of Design Thinking and Agile Development of Cyber-Physical Systems

Luedeke, Tobias F.; Köhler, Christian; Conrad, Jan; Grashiller, Michael; Sailer, Andreas; Vielhaber, Michael // 2018
This contribution offers an integrated view of an agile development process for cyber-physical systems which includes the creative stages and the technical implementation in one methodology. First, ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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