Query returned 1283 results.
THE RELATIONSHIP BETWEEN THE CHOICE OF SKETCHING TOOL AND STUDENT DESIGNERS’ FLOW
Barr, Gavin James; Maclachlan, Ross // 2019
New digital sketch hardware and environments are increasingly used by design professionals and students to replicate traditional sketch platforms with multiple paperless advantages. The promise of ...
Three-dimensional approach for assessing uncommonness of ideas
Fiorineschi, Lorenzo; Frillici, Francesco Saverio; Rotini, Federico // 2019
A posteriori novelty metrics are often used in design research, in order to extract important information about creativity. However, different assessment approaches can be found in the literature, ...
Towards Creativity Stimulating Design Intervention For Multidisciplinary Innovation Teams
Sander Välk; Céline Mougenot // 2019
The aim of our research is to stimulate cross disciplinary design collaboration to improve innovation processes in product and service design domain. We focus on the intersection of biotechnology and ...
TRANSDISCIPLINARY DESIGN PRACTICES IN EDUCATION: A COMPLEX SEARCH FOR INNOVATION IN NATURE
McCardle, John; Angus, Ross; Trott, James // 2019
In 2008 the Design Research Society held its biennial conference at Sheffield University, UK, under the banner, “Undisciplined!”. In recognition of the changing landscape of design practice, the ...
Visual sensemaking of massive crowdsourced data for design ideation
He, Yuejun (1); Camburn, Bradley (1); Luo, Jianxi (1); Yang, Maria C. (2); Wood, Kristin L. (1) // 2019
Textual idea data from online crowdsourcing contains rich information of the concepts that underlie the original ideas and can be recombined to generate new ideas. But representing such information ...
Visualised frames: how sketching influences framing behaviour in design teams
Yang, Yujing; Brik, Natalie; de Jong, Peter; Guerreiro Goncalves, Milene // 2019
Framing is a crucial skill for connecting problem and solution spaces in the creative design process, both for individuals and teams. Frames are implicit in individuals? cognitive thinking, but the ...
VUCA CHALLENGES ON THE DESIGN-ENGINEERING STUDENT SPECTRUM
Green, Stephen (1); Page, A. Freddie (1); De'ath, Paul (2); Pei, Eujin (3); Lam, Busayawan (3) // 2019
The volatility, uncertainty, complexity and ambiguity (VUCA) acronym is claimed to have been coined in the US Army War College and by 2014 was a ‘trendy managerial acronym’ . The term’s military ...
3D-printing as a Creative Modelling and Prototyping Tool
Ottosson, Stig // 2018
3D-printing offers possibilities to quickly and cheaply play with different body shapes, material texture, and the functions of objects as well as to test, compare and judge which of the different ...
A COMBINATION OF DESIGN- AND SCIENTIFIC- LED PROCESSES CAN BE A SUCCESSFUL APPROACH TOWARDS BUILDING INNOVATIVE PROJECTS
Apud-Bell, Maria Jose; Dasan, Aran; Childs, Peter // 2018
Students like myself, the first author of this paper, with a science research background that have never been exposed to design methodologies initially struggle to deliver well-defined innovation led ...
A COMPUTATIONAL APPROACH FOR COMBINATIONAL CREATIVITY IN DESIGN
Chen, Liuqing; Wang, Pan; Shi, Feng; Han, Ji; Childs, Peter R. N. // 2018
Creativity is essential for innovative design. As an important topic in computational creativity research, how to model and generate creativity has sparked much interest. In this paper, combinational ...
A LOOK AT THE RESEARCH ON DESIGN IDEA GENERATION IN INDUSTRIAL DESIGN: LITERATURE REVIEW FROM 2003 TO 2017
Ying Sun, Sander Münster // 2018
Design idea generation is a significant part of industrial designers work and most frequently associated with creative problem-solving. Moreover, design idea generation is a process rooted in ...
A METHOD FOR EXPANDING THE HUMAN VISUALISING ABILITY: DESIGNING COMPLICATED THREE-DIMENSIONAL GEOMETRICAL SHAPES THROUGH MATHEMATICAL EXTRAPOLATION
Kaori Yamada, Shinjiro Ito, Toshiharu Taura // 2018
This research focuses on the role of technology in creative thinking in design. Human thinking space can be expanded with the help of technology, thereby enabling humans to generate entirely new ...
A NEW APPROACH FOR PATENT USE IN STUDENT DESIGN ENGINEERING PROJECTS
Maclachlan, Ross John Robert; Wodehouse, Andrew; Vasantha, Gokula // 2018
This paper presents a new philosophy for patent use in student design projects; patents are more valuable when viewed as creative and learning resources rather than as a list of prior art to be ...
A NEW FRAMEWORK FOR CONSTRUCTION PROJECT DEFINITION STAGE
Pikas, Ergo; Oehmen, Josef; Koskela, Lauri; Thuesen, Christian // 2018
One major reason for the poor performance of construction project delivery is related to the 'ill'-performed project definition stage. The emphasis on rational decision-making and methods have ...
A REVIEW OF MAKING IN THE CONTEXT OF DIGITAL FABRICATION TOOLS
Corsini, Lucia; Moultrie, James // 2018
The review considers the role of making in the context of digital fabrication tools. Digital fabrication is having significant impacts on design and is challenging traditional production paradigms. ...
A TYPOLOGY OF DESIGN SKETCHES, DEFINED BY COMMUNICATION FACTORS; THE CASE STUDY OF THE THULE YEPP NEXXT CHILD BIKE SEAT
Hoftijzer, J; Sypesteyn, M; Nijhuis, J; De Reuver, R // 2018
Within the field of industrial design, sketches play a significant role for communication. Sketching represents a language for designers to explore options and support creativity, and to express ...
A VISUAL VOICE, SKETCHNOTING FOR ENGINEERS
Paepcke-Hjeltness, Verena Natalie; Hetherton, Lara; Grote, Haley; McKilligan, Seda // 2018
This pilot study is part of an ongoing investigation, which explores how low fidelity visualisation such as Sketchnoting, can support learning habits, as well as foster sketch and creative ...
A WAY TO UNDERSTAND THINGS BETTER THROUGH DOING': CREATIVE ACTION AND INTRINSIC MOTIVATION IN ENGINEERING DESIGN
Roxana Morosanu, Nathan Crilly // 2018
This paper argues for the broadening of the field of design creativity research in two main ways. Firstly, if we studied not just creative ideas, but also creative action, then this would better ...
A-POSTERIORI NOVELTY ASSESSMENTS FOR SEQUENTIAL DESIGN SESSIONS
Fiorineschi, Lorenzo; Frillici, Francesco Saverio; Rotini, Federico // 2018
Among the various novelty metrics available in literature, those developed by Shah and Vargas-Hernandez are frequently used for academic purposes. More precisely, their “a-posteriori” version is ...
Adding Scrum-style project management to an advanced Design Thinking class
Dobrigkeit, Franziska; Wilson, Molly; Nicolai, Claudia // 2018
Design Thinking has become popular as a methodology that produces innovative and creative solutions in different industries, e.g. in the software industry or in product development. As such the ...
AGILE INNOVATIVE IMPULSES IN PRODUCT GENERATION ENGINEERING: CREATIVITY BY INTENTIONAL FORGETTING
Jonas Heimicke, Nicolas Reiß, Albert Albers, Benjamin Walter, Jan Breitschuh, Sebastian Knoche, Nikola Bursac // 2018
Innovations – according to their definition - have always guaranteed market success for companies. As a result of a large number of dynamic boundary conditions in the markets, innovation processes ...
ALL MEMBERS INCLUDED - EXAMPLES OF DESIGN COLLABORATION WITH JAPANESE SOCIAL WELFARE ORGANISATIONS THROUGH SHARED DESIGN METHODS AND PROCESSES
Laila Frances Cassim // 2018
In the last half-century, viewing disability as a social and human right enabled a raft of legislation achieving equal access to mainstream education, employment, and public services to be passed. ...
AN EXPLORATORY STUDY ON THE USE OF NEW DESIGN METHODS IN DESIGN CONSULTANCIES
Filippi, Anna; Suarez Madrigal, Antonio; Eisenbart, Boris; Gericke, Kilian // 2018
This paper explores the uptake of design methods in design consultancies. Our results show that new methods are primarily used in the initial phases of the design process for specific problems. The ...
ANALYSIS OF CO-DESIGN SCENARIOS AND ACTIVITIES FOR THE DEVELOPMENT OF A SPATIAL-AUGMENTED REALITY DESIGN PLATFORM
Morosi, Federico; Carli, Iacopo; Caruso, Giandomenico; Cascini, Gaetano; Dhokia, Vimal; Ben Guefrache, Fatma // 2018
This paper discusses how Spatial Augmented Reality (SAR) can support design sessions in the fields of product, interface and packaging design. We analyse how the scope of a design session and the ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.